Merge pull request #19231 from aaronfranke/mono-fposmod-to-mod

[Mono] Rename Fposmod to PosMod, fix output
This commit is contained in:
Ignacio Etcheverry 2018-07-05 01:05:44 +02:00 committed by GitHub
commit d4f860c768
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2 changed files with 27 additions and 11 deletions

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@ -138,16 +138,6 @@ namespace Godot
return (real_t)Math.Floor(s);
}
public static real_t Fposmod(real_t x, real_t y)
{
if (x >= 0f)
{
return x % y;
}
return y - -x % y;
}
public static real_t InverseLerp(real_t from, real_t to, real_t weight)
{
return (weight - from) / (to - from);
@ -210,6 +200,32 @@ namespace Godot
return new Vector2(r * Cos(th), r * Sin(th));
}
/// <summary>
/// Performs a canonical Modulus operation, where the output is on the range [0, b).
/// </summary>
public static real_t PosMod(real_t a, real_t b)
{
real_t c = a % b;
if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
}
return c;
}
/// <summary>
/// Performs a canonical Modulus operation, where the output is on the range [0, b).
/// </summary>
public static int PosMod(int a, int b)
{
int c = a % b;
if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
}
return c;
}
public static real_t Pow(real_t x, real_t y)
{
return (real_t)Math.Pow(x, y);

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@ -1 +1 @@
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