Merge pull request #32607 from Calinou/doc-gdnative-singleton-prefix

Document the GDNative singleton method prefix being changeable
This commit is contained in:
Rémi Verschelde 2019-10-08 06:32:46 +02:00 committed by GitHub
commit d514bdff62
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 3 additions and 3 deletions

View file

@ -39,7 +39,7 @@
[b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash. [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
</member> </member>
<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false"> <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running. If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
[b]Note:[/b] A singleton library cannot be [member reloadable]. [b]Note:[/b] A singleton library cannot be [member reloadable].
</member> </member>
<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;"> <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;">

View file

@ -339,7 +339,7 @@ bool GDNative::initialize() {
if (err || !library_init) { if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle); OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL; native_handle = NULL;
ERR_PRINT("Failed to obtain godot_gdnative_init symbol"); ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
return false; return false;
} }

View file

@ -277,7 +277,7 @@ void register_gdnative_types() {
proc_ptr); proc_ptr);
if (err != OK) { if (err != OK) {
ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data()); ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found");
} else { } else {
singleton_gdnatives.push_back(singleton); singleton_gdnatives.push_back(singleton);
((void (*)())proc_ptr)(); ((void (*)())proc_ptr)();