[Vulkan] Implements switch flow control operator in shaders
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1 changed files with 13 additions and 0 deletions
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@ -840,7 +840,20 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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code += _mktab(p_level) + "else\n";
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code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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} else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) {
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code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cfnode->flow_op == SL::FLOW_OP_CASE) {
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code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) {
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code += _mktab(p_level) + "default:\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cfnode->flow_op == SL::FLOW_OP_DO) {
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code += _mktab(p_level) + "do";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");";
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