diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index e073db3cfd2..d8a5b960b80 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -1936,6 +1936,11 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector &p_b glBindBuffer(GL_ARRAY_BUFFER, 0); } else { + // If we have a data cache, just update it. + if (multimesh->data_cache.size()) { + multimesh->data_cache = p_buffer; + } + // Only Transform is being used, so we can upload directly. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); const float *r = p_buffer.ptr(); @@ -1947,16 +1952,12 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector &p_b multimesh->buffer_set = true; if (multimesh->data_cache.size() || multimesh->uses_colors || multimesh->uses_custom_data) { - //if we have a data cache, just update it - multimesh->data_cache = multimesh->data_cache; - { - //clear dirty since nothing will be dirty anymore - uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE); - for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { - multimesh->data_cache_dirty_regions[i] = false; - } - multimesh->data_cache_used_dirty_regions = 0; + // Clear dirty since nothing will be dirty anymore. + uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE); + for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { + multimesh->data_cache_dirty_regions[i] = false; } + multimesh->data_cache_used_dirty_regions = 0; _multimesh_mark_all_dirty(multimesh, false, true); //update AABB } else if (multimesh->mesh.is_valid()) {