Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static

Use the Static global illumination mode in GeometryInstance3D by default
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Rémi Verschelde 2022-06-28 14:40:53 +02:00 committed by GitHub
commit d53f1fb388
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5 changed files with 4 additions and 6 deletions

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@ -471,7 +471,6 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,suffix:m"), "set_visibility_range_end", "get_visibility_range_end");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
@ -494,7 +493,6 @@ void GeometryInstance3D::_bind_methods() {
}
GeometryInstance3D::GeometryInstance3D() {
//RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}
GeometryInstance3D::~GeometryInstance3D() {

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@ -126,7 +126,7 @@ private:
float extra_cull_margin = 0.0;
LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X;
GIMode gi_mode = GI_MODE_DISABLED;
GIMode gi_mode = GI_MODE_STATIC;
bool ignore_occlusion_culling = false;
const StringName *_instance_uniform_get_remap(const StringName p_name) const;

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@ -536,7 +536,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
AABB aabb;
bool use_dynamic_gi = false;
bool use_baked_light = false;
bool use_baked_light = true;
bool cast_double_sided_shadows = false;
bool mirror = false;
bool dirty_dependencies = false;

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@ -591,7 +591,7 @@ protected:
RID material_overlay;
AABB aabb;
bool use_baked_light = false;
bool use_baked_light = true;
bool cast_double_sided_shadows = false;
// bool mirror = false; // !BAS! Does not seem used, we already have this in the main struct

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@ -526,7 +526,7 @@ public:
receive_shadows = true;
visible = true;
layer_mask = 1;
baked_light = false;
baked_light = true;
dynamic_gi = false;
redraw_if_visible = false;
lightmap_slice_index = 0;