Disable antialiasing on the DynamicFont outline as well when requested

This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.

(cherry picked from commit 2919fc7317)
This commit is contained in:
Hugo Locurcio 2020-05-28 22:26:16 +02:00 committed by Rémi Verschelde
parent 91590b0cf0
commit d56b9d5ebf
2 changed files with 2 additions and 2 deletions

View file

@ -12,7 +12,7 @@
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
If [code]true[/code], the font is rendered with anti-aliasing.
If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="&quot;&quot;">
The path to the vector font file.

View file

@ -577,7 +577,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
goto cleanup_stroker;
if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0)
goto cleanup_glyph;
if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1) != 0)
if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0)
goto cleanup_glyph;
glyph_bitmap = (FT_BitmapGlyph)glyph;