Improve editor text appearance in (un)zoomed GraphEdit-based editors
Enabling filtering and mipmaps on the editor fonts makes the text look slightly better. While not as good as SDF-based fonts, it should be more usable already. This change impacts the visual script and visual shader editors. This partially addresses #16220.
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1 changed files with 11 additions and 0 deletions
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@ -45,11 +45,18 @@
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m_name->add_fallback(FontJapanese); \
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m_name->add_fallback(FontFallback);
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// Enable filtering and mipmaps on the editor fonts to improve text appearance
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// in editors that are zoomed in/out without having dedicated fonts to generate.
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// This is the case in GraphEdit-based editors such as the visual script and
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// visual shader editors.
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// the custom spacings might only work with Noto Sans
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#define MAKE_DEFAULT_FONT(m_name, m_size) \
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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m_name->set_use_filter(true); \
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m_name->set_use_mipmaps(true); \
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if (CustomFont.is_valid()) { \
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m_name->set_font_data(CustomFont); \
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m_name->add_fallback(DefaultFont); \
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@ -64,6 +71,8 @@
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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m_name->set_use_filter(true); \
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m_name->set_use_mipmaps(true); \
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if (CustomFontBold.is_valid()) { \
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m_name->set_font_data(CustomFontBold); \
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m_name->add_fallback(DefaultFontBold); \
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@ -78,6 +87,8 @@
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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m_name->set_use_filter(true); \
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m_name->set_use_mipmaps(true); \
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if (CustomFontSource.is_valid()) { \
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m_name->set_font_data(CustomFontSource); \
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m_name->add_fallback(dfmono); \
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