SCons: Refactor handling of production flag and per-platform LTO defaults

Fixup to #63288.
See #65583 for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e6191)
This commit is contained in:
Rémi Verschelde 2022-09-13 17:01:47 +02:00
parent 713e83ecd7
commit d5c1baa288
7 changed files with 61 additions and 44 deletions

View file

@ -123,7 +123,7 @@ opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)",
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(EnumVariable("lto", "Link-time optimization (for production builds)", "none", ("none", "thin", "full")))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
# Components
opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
@ -411,15 +411,41 @@ if selected_platform in platform_list:
env["LINKFLAGS"] = ""
env.Append(LINKFLAGS=str(LINKFLAGS).split())
# Platform specific flags
# Platform specific flags.
# These can sometimes override default options.
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
# Must happen after the flags definition, so that they can be used by platform detect
# 'dev' and 'production' are aliases to set default options if they haven't been
# set manually by the user.
# These need to be checked *after* platform specific flags so that different
# default values can be set (e.g. to keep LTO off for `production` on some platforms).
if env["dev"]:
env["verbose"] = methods.get_cmdline_bool("verbose", True)
env["warnings"] = ARGUMENTS.get("warnings", "extra")
env["werror"] = methods.get_cmdline_bool("werror", True)
if env["production"]:
env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
# LTO "auto" means we handle the preferred option in each platform detect.py.
env["lto"] = ARGUMENTS.get("lto", "auto")
if not env["tools"] and env["target"] == "debug":
print(
"WARNING: Requested `production` build with `tools=no target=debug`, "
"this will give you a full debug template (use `target=release_debug` "
"for an optimized template with debug features)."
)
# Must happen after the flags' definition, as configure is when most flags
# are actually handled to change compile options, etc.
detect.configure(env)
# Needs to happen after configure to handle "auto".
if env["lto"] != "none":
print("Using LTO: " + env["lto"])
# Set our C and C++ standard requirements.
# Prepending to make it possible to override
# This needs to come after `configure`, otherwise we don't have env.msvc.
@ -434,35 +460,6 @@ if selected_platform in platform_list:
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++14"])
# 'dev' and 'production' are aliases to set default options if they haven't been set
# manually by the user.
if env["dev"]:
env["verbose"] = methods.get_cmdline_bool("verbose", True)
env["warnings"] = ARGUMENTS.get("warnings", "extra")
env["werror"] = methods.get_cmdline_bool("werror", True)
if env["production"]:
env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
env["lto"] = ARGUMENTS.get("lto", "full")
env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
if not env["tools"] and env["target"] == "debug":
print(
"WARNING: Requested `production` build with `tools=no target=debug`, "
"this will give you a full debug template (use `target=release_debug` "
"for an optimized template with debug features)."
)
if env.msvc:
print(
"WARNING: For `production` Windows builds, you should use MinGW with GCC "
"or Clang instead of Visual Studio, as they can better optimize the "
"GDScript VM in a very significant way. MSVC LTO also doesn't work "
"reliably for our use case."
"If you want to use MSVC nevertheless for production builds, set "
"`debug_symbols=no lto=none` instead of the `production=yes` option."
)
Exit(255)
if env["lto"] != "none":
print("Using LTO: " + env["lto"])
# Handle renamed options.
if "use_lto" in ARGUMENTS or "use_thinlto" in ARGUMENTS:
print("Error: The `use_lto` and `use_thinlto` boolean options have been unified to `lto=<none|thin|full>`.")

View file

@ -48,9 +48,6 @@ def get_ndk_version():
def get_flags():
return [
("tools", False),
# Benefits of LTO for Android (size, performance) haven't been clearly established yet.
# So for now we override the default value which may be set when using `production=yes`.
("lto", "none"),
]
@ -141,6 +138,10 @@ def configure(env):
env.Append(CPPFLAGS=["-UNDEBUG"])
# LTO
if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])

View file

@ -42,9 +42,6 @@ def get_opts():
def get_flags():
return [
("tools", False),
# Disable by default even if production is set, as it makes linking in Xcode
# on exports very slow and that's not what most users expect.
("lto", "none"),
]
@ -67,7 +64,11 @@ def configure(env):
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
# LTO
## LTO
if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])

View file

@ -100,6 +100,10 @@ def configure(env):
env["ENV"] = os.environ
# LTO
if env["lto"] == "auto": # Full LTO for production.
env["lto"] = "full"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])

View file

@ -35,11 +35,7 @@ def get_opts():
def get_flags():
return [
# Benefits of LTO for macOS (size, performance) haven't been clearly established yet.
# So for now we override the default value which may be set when using `production=yes`.
("lto", "none"),
]
return []
def configure(env):
@ -132,6 +128,10 @@ def configure(env):
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
# LTO
if env["lto"] == "auto": # LTO benefits for macOS (size, performance) haven't been clearly established yet.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
@ -140,6 +140,8 @@ def configure(env):
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
# Sanitizers
if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]:
env.extra_suffix += "s"

View file

@ -281,6 +281,9 @@ def configure_msvc(env, manual_msvc_config):
## LTO
if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
@ -395,6 +398,11 @@ def configure_mingw(env):
env["x86_libtheora_opt_gcc"] = True
## LTO
if env["lto"] == "auto": # Full LTO for production with MinGW.
env["lto"] = "full"
if env["lto"] != "none":
if env["lto"] == "thin":
if not env["use_llvm"]:

View file

@ -204,6 +204,10 @@ def configure(env):
env.Append(LINKFLAGS=["-fsanitize=memory"])
# LTO
if env["lto"] == "auto": # Full LTO for production.
env["lto"] = "full"
if env["lto"] != "none":
if env["lto"] == "thin":
if not env["use_llvm"]: