From 183dc04d70693fb2f6ab16d9fa5e88e7058c0ba2 Mon Sep 17 00:00:00 2001 From: Paul Joannon Date: Thu, 18 Jun 2020 16:32:54 +0200 Subject: [PATCH] [mono] implement generics GetNodesInGroup --- .../Core/Extensions/SceneTreeExtensions.cs | 17 ++++ .../GodotSharp/GodotSharp/GodotSharp.csproj | 1 + modules/mono/glue/glue_header.h | 2 + modules/mono/glue/scene_tree_glue.cpp | 82 +++++++++++++++++++ modules/mono/glue/scene_tree_glue.h | 50 +++++++++++ 5 files changed, 152 insertions(+) create mode 100644 modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs create mode 100644 modules/mono/glue/scene_tree_glue.cpp create mode 100644 modules/mono/glue/scene_tree_glue.h diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs new file mode 100644 index 00000000000..20b11a48dd9 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs @@ -0,0 +1,17 @@ +using System; +using System.Runtime.CompilerServices; +using Godot.Collections; + +namespace Godot +{ + public partial class SceneTree + { + public Array GetNodesInGroup(StringName group) where T : class + { + return new Array(godot_icall_SceneTree_get_nodes_in_group_Generic(Object.GetPtr(this), StringName.GetPtr(group), typeof(T))); + } + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_SceneTree_get_nodes_in_group_Generic(IntPtr obj, IntPtr group, Type elemType); + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index b5ac124c9af..06ec2483c89 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -53,6 +53,7 @@ + diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index ee99a300b92..f6999d01fb6 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -35,6 +35,7 @@ #include "gd_glue.h" #include "nodepath_glue.h" #include "rid_glue.h" +#include "scene_tree_glue.h" #include "string_glue.h" #include "string_name_glue.h" @@ -50,6 +51,7 @@ void godot_register_glue_header_icalls() { godot_register_object_icalls(); godot_register_rid_icalls(); godot_register_string_icalls(); + godot_register_scene_tree_icalls(); } // Used by the generated glue diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp new file mode 100644 index 00000000000..bea9544b080 --- /dev/null +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -0,0 +1,82 @@ +/*************************************************************************/ +/* scene_tree_glue.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_tree_glue.h" + +#ifdef MONO_GLUE_ENABLED + +#include "core/class_db.h" +#include "modules/mono/csharp_script.h" +#include "modules/mono/mono_gd/gd_mono_utils.h" +#include "scene/main/node.h" + +Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) { + List nodes; + Array ret; + + // Retrieve all the nodes in the group + ptr->get_nodes_in_group(*group, &nodes); + + // No need to bother if the group is empty + if (!nodes.empty()) { + MonoType *elem_type = mono_reflection_type_get_type(refltype); + MonoClass *mono_class = mono_class_from_mono_type(elem_type); + GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); + + if (klass == GDMonoUtils::get_class_native_base(klass)) { + // If we're trying to get native objects, just check the inheritance list + StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass); + for (int i = 0; i < nodes.size(); ++i) { + if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name)) + ret.push_back(nodes[i]); + } + } else { + // If we're trying to get csharpscript instances, get the mono object and compare the classes + for (int i = 0; i < nodes.size(); ++i) { + CSharpInstance *si = CAST_CSHARP_INSTANCE(nodes[i]->get_script_instance()); + + if (si != nullptr) { + MonoObject *obj = si->get_mono_object(); + if (obj != nullptr && mono_object_get_class(obj) == mono_class) { + ret.push_back(nodes[i]); + } + } + } + } + } + + return memnew(Array(ret)); +} + +void godot_register_scene_tree_icalls() { + mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic); +} + +#endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/scene_tree_glue.h b/modules/mono/glue/scene_tree_glue.h new file mode 100644 index 00000000000..e9af35a30b9 --- /dev/null +++ b/modules/mono/glue/scene_tree_glue.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* scene_tree_glue.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_TREE_GLUE_H +#define SCENE_TREE_GLUE_H + +#ifdef MONO_GLUE_ENABLED + +#include "core/array.h" +#include "core/string_name.h" +#include "scene/main/scene_tree.h" + +#include "../mono_gd/gd_mono_marshal.h" + +Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype); + +// Register internal calls + +void godot_register_scene_tree_icalls(); + +#endif // MONO_GLUE_ENABLED + +#endif // SCENE_TREE_GLUE_H