Travis: Disable Android builds for now
As we say in French, "Trop, c'est trop !". Those builds fail 50% of the time due to timeouts, it's pointless to have them until we find a better solution to install the Android SDK and NDK. Workaround for #6973.
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1 changed files with 3 additions and 3 deletions
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@ -14,7 +14,7 @@ env:
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- GODOT_TARGET=iphone
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- GODOT_TARGET=iphone
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- GODOT_TARGET=osx
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- GODOT_TARGET=osx
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- GODOT_TARGET=x11
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- GODOT_TARGET=x11
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- GODOT_TARGET=android
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#- GODOT_TARGET=android
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- GODOT_TARGET=windows
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- GODOT_TARGET=windows
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matrix:
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matrix:
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@ -69,8 +69,8 @@ addons:
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before_script:
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before_script:
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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brew update; travis_wait 20 brew install -v android-sdk;
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brew update; brew install -v android-sdk;
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travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
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brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
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export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
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export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
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fi
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fi
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