Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
(cherry picked from commit 7e2b88a7eb
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This commit is contained in:
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796ab24540
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d5ea412848
5 changed files with 33 additions and 33 deletions
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@ -64,7 +64,7 @@ void OpenSimplexNoise::set_seed(int p_seed) {
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emit_changed();
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}
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int OpenSimplexNoise::get_seed() {
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int OpenSimplexNoise::get_seed() const {
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return seed;
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}
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@ -96,7 +96,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
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emit_changed();
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}
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Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
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Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
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PoolVector<uint8_t> data;
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data.resize(p_width * p_height * 4);
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@ -119,7 +119,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
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return image;
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}
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Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) {
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Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
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PoolVector<uint8_t> data;
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data.resize(p_size * p_size * 4);
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@ -191,12 +191,12 @@ void OpenSimplexNoise::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
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}
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float OpenSimplexNoise::get_noise_1d(float x) {
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float OpenSimplexNoise::get_noise_1d(float x) const {
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return get_noise_2d(x, 1.0);
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}
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float OpenSimplexNoise::get_noise_2d(float x, float y) {
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float OpenSimplexNoise::get_noise_2d(float x, float y) const {
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x /= period;
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y /= period;
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@ -217,7 +217,7 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) {
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return sum / max;
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}
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float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
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float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
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x /= period;
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y /= period;
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@ -240,7 +240,7 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
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return sum / max;
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}
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float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) {
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float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
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x /= period;
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y /= period;
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@ -61,7 +61,7 @@ public:
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void _init_seeds();
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void set_seed(int seed);
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int get_seed();
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int get_seed() const;
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void set_octaves(int p_octaves);
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int get_octaves() const { return octaves; }
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@ -75,22 +75,22 @@ public:
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void set_lacunarity(float p_lacunarity);
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float get_lacunarity() const { return lacunarity; }
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Ref<Image> get_image(int p_width, int p_height);
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Ref<Image> get_seamless_image(int p_size);
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Ref<Image> get_image(int p_width, int p_height) const;
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Ref<Image> get_seamless_image(int p_size) const;
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float get_noise_1d(float x);
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float get_noise_2d(float x, float y);
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float get_noise_3d(float x, float y, float z);
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float get_noise_4d(float x, float y, float z, float w);
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float get_noise_1d(float x) const;
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float get_noise_2d(float x, float y) const;
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float get_noise_3d(float x, float y, float z) const;
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float get_noise_4d(float x, float y, float z, float w) const;
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_FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) { return open_simplex_noise2(&(contexts[octave]), x, y); }
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_FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) { return open_simplex_noise3(&(contexts[octave]), x, y, z); }
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_FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); }
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_FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) const { return open_simplex_noise2(&(contexts[octave]), x, y); }
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_FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) const { return open_simplex_noise3(&(contexts[octave]), x, y, z); }
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_FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) const { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); }
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// Convenience
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_FORCE_INLINE_ float get_noise_2dv(Vector2 v) { return get_noise_2d(v.x, v.y); }
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_FORCE_INLINE_ float get_noise_3dv(Vector3 v) { return get_noise_3d(v.x, v.y, v.z); }
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_FORCE_INLINE_ float get_noise_2dv(const Vector2 &v) const { return get_noise_2d(v.x, v.y); }
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_FORCE_INLINE_ float get_noise_3dv(const Vector3 &v) const { return get_noise_3d(v.x, v.y, v.z); }
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protected:
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static void _bind_methods();
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2
thirdparty/README.md
vendored
2
thirdparty/README.md
vendored
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@ -314,7 +314,7 @@ Collection of single-file libraries used in Godot components.
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* License: Apache 2.0
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- `open-simplex-noise.{c,h}`
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* Upstream: https://github.com/smcameron/open-simplex-noise-in-c
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* Version: git (0fef0dbedd76f767da7e3c894822729d0f07e54d, 2020) + custom changes
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* Version: git (826f1dd1724e6fb3ff45f58e48c0fbae864c3403, 2020) + custom changes
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* License: Unlicense
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- `pcg.{cpp,h}`
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* Upstream: http://www.pcg-random.org
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20
thirdparty/misc/open-simplex-noise.c
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20
thirdparty/misc/open-simplex-noise.c
vendored
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@ -100,27 +100,27 @@ static const signed char gradients4D[] = {
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-3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3,
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};
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static double extrapolate2(struct osn_context *ctx, int xsb, int ysb, double dx, double dy)
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static double extrapolate2(const struct osn_context *ctx, int xsb, int ysb, double dx, double dy)
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{
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int16_t *perm = ctx->perm;
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const int16_t *perm = ctx->perm;
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int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E;
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return gradients2D[index] * dx
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+ gradients2D[index + 1] * dy;
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}
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static double extrapolate3(struct osn_context *ctx, int xsb, int ysb, int zsb, double dx, double dy, double dz)
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static double extrapolate3(const struct osn_context *ctx, int xsb, int ysb, int zsb, double dx, double dy, double dz)
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{
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int16_t *perm = ctx->perm;
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int16_t *permGradIndex3D = ctx->permGradIndex3D;
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const int16_t *perm = ctx->perm;
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const int16_t *permGradIndex3D = ctx->permGradIndex3D;
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int index = permGradIndex3D[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF];
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return gradients3D[index] * dx
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+ gradients3D[index + 1] * dy
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+ gradients3D[index + 2] * dz;
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}
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static double extrapolate4(struct osn_context *ctx, int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw)
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static double extrapolate4(const struct osn_context *ctx, int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw)
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{
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int16_t *perm = ctx->perm;
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const int16_t *perm = ctx->perm;
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int index = perm[(perm[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF] + wsb) & 0xFF] & 0xFC;
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return gradients4D[index] * dx
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+ gradients4D[index + 1] * dy
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@ -227,7 +227,7 @@ void open_simplex_noise_free(struct osn_context *ctx)
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// -- GODOT end --
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/* 2D OpenSimplex (Simplectic) Noise. */
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double open_simplex_noise2(struct osn_context *ctx, double x, double y)
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double open_simplex_noise2(const struct osn_context *ctx, double x, double y)
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{
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/* Place input coordinates onto grid. */
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@ -355,7 +355,7 @@ double open_simplex_noise2(struct osn_context *ctx, double x, double y)
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/*
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* 3D OpenSimplex (Simplectic) Noise
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*/
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double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z)
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double open_simplex_noise3(const struct osn_context *ctx, double x, double y, double z)
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{
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/* Place input coordinates on simplectic honeycomb. */
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@ -928,7 +928,7 @@ double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z
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/*
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* 4D OpenSimplex (Simplectic) Noise.
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*/
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double open_simplex_noise4(struct osn_context *ctx, double x, double y, double z, double w)
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double open_simplex_noise4(const struct osn_context *ctx, double x, double y, double z, double w)
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{
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double uins;
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double dx1, dy1, dz1, dw1;
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6
thirdparty/misc/open-simplex-noise.h
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6
thirdparty/misc/open-simplex-noise.h
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@ -47,9 +47,9 @@ int open_simplex_noise(int64_t seed, struct osn_context *ctx);
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//int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements);
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// -- GODOT end --
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void open_simplex_noise_free(struct osn_context *ctx);
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double open_simplex_noise2(struct osn_context *ctx, double x, double y);
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double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z);
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double open_simplex_noise4(struct osn_context *ctx, double x, double y, double z, double w);
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double open_simplex_noise2(const struct osn_context *ctx, double x, double y);
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double open_simplex_noise3(const struct osn_context *ctx, double x, double y, double z);
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double open_simplex_noise4(const struct osn_context *ctx, double x, double y, double z, double w);
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#ifdef __cplusplus
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}
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