Merge pull request #64468 from aaronfranke/editor-prop-visual-shader-mode
Rename `EditorPropertyShaderMode` to `EditorPropertyVisualShaderMode`
This commit is contained in:
commit
d60db2dba8
3 changed files with 16 additions and 16 deletions
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@ -6151,7 +6151,7 @@ EditorNode::EditorNode() {
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rmp.instantiate();
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rmp.instantiate();
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EditorInspector::add_inspector_plugin(rmp);
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EditorInspector::add_inspector_plugin(rmp);
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Ref<EditorInspectorShaderModePlugin> smp;
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Ref<EditorInspectorVisualShaderModePlugin> smp;
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smp.instantiate();
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smp.instantiate();
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EditorInspector::add_inspector_plugin(smp);
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EditorInspector::add_inspector_plugin(smp);
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}
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}
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@ -6063,7 +6063,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
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return editor;
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return editor;
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}
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}
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void EditorPropertyShaderMode::_option_selected(int p_which) {
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void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
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Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
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Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
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if (visual_shader->get_mode() == p_which) {
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if (visual_shader->get_mode() == p_which) {
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return;
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return;
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@ -6149,39 +6149,39 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
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undo_redo->commit_action();
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undo_redo->commit_action();
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}
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}
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void EditorPropertyShaderMode::update_property() {
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void EditorPropertyVisualShaderMode::update_property() {
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int which = get_edited_object()->get(get_edited_property());
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int which = get_edited_object()->get(get_edited_property());
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options->select(which);
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options->select(which);
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}
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}
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void EditorPropertyShaderMode::setup(const Vector<String> &p_options) {
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void EditorPropertyVisualShaderMode::setup(const Vector<String> &p_options) {
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for (int i = 0; i < p_options.size(); i++) {
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for (int i = 0; i < p_options.size(); i++) {
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options->add_item(p_options[i], i);
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options->add_item(p_options[i], i);
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}
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}
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}
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}
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void EditorPropertyShaderMode::set_option_button_clip(bool p_enable) {
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void EditorPropertyVisualShaderMode::set_option_button_clip(bool p_enable) {
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options->set_clip_text(p_enable);
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options->set_clip_text(p_enable);
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}
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}
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void EditorPropertyShaderMode::_bind_methods() {
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void EditorPropertyVisualShaderMode::_bind_methods() {
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}
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}
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EditorPropertyShaderMode::EditorPropertyShaderMode() {
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EditorPropertyVisualShaderMode::EditorPropertyVisualShaderMode() {
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options = memnew(OptionButton);
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options = memnew(OptionButton);
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options->set_clip_text(true);
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options->set_clip_text(true);
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add_child(options);
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add_child(options);
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add_focusable(options);
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add_focusable(options);
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options->connect("item_selected", callable_mp(this, &EditorPropertyShaderMode::_option_selected));
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options->connect("item_selected", callable_mp(this, &EditorPropertyVisualShaderMode::_option_selected));
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}
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}
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bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
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bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) {
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return true; // Can handle everything.
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return true; // Can handle everything.
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}
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}
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bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
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if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
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EditorPropertyShaderMode *mode_editor = memnew(EditorPropertyShaderMode);
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EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode);
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Vector<String> options = p_hint_text.split(",");
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Vector<String> options = p_hint_text.split(",");
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mode_editor->setup(options);
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mode_editor->setup(options);
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add_property_editor(p_path, mode_editor);
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add_property_editor(p_path, mode_editor);
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@ -529,8 +529,8 @@ public:
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virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
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virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
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};
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};
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class EditorPropertyShaderMode : public EditorProperty {
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class EditorPropertyVisualShaderMode : public EditorProperty {
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GDCLASS(EditorPropertyShaderMode, EditorProperty);
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GDCLASS(EditorPropertyVisualShaderMode, EditorProperty);
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OptionButton *options = nullptr;
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OptionButton *options = nullptr;
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void _option_selected(int p_which);
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void _option_selected(int p_which);
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@ -542,11 +542,11 @@ public:
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void setup(const Vector<String> &p_options);
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void setup(const Vector<String> &p_options);
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virtual void update_property() override;
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virtual void update_property() override;
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void set_option_button_clip(bool p_enable);
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void set_option_button_clip(bool p_enable);
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EditorPropertyShaderMode();
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EditorPropertyVisualShaderMode();
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};
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};
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class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
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class EditorInspectorVisualShaderModePlugin : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
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GDCLASS(EditorInspectorVisualShaderModePlugin, EditorInspectorPlugin);
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public:
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual bool can_handle(Object *p_object) override;
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