Merge pull request #12606 from rraallvv/window_position

Fix window position on macOS (master)
This commit is contained in:
Rémi Verschelde 2017-11-17 00:36:16 +01:00 committed by GitHub
commit d629fd9a36
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 85 additions and 13 deletions

View file

@ -226,6 +226,12 @@ public:
virtual Error move_to_trash(const String &p_path);
OS_OSX();
private:
Point2 get_native_screen_position(int p_screen) const;
Point2 get_native_window_position() const;
void set_native_window_position(const Point2 &p_position);
Point2 get_screens_origin() const;
};
#endif

View file

@ -913,10 +913,15 @@ void OS_OSX::initialize_core() {
}
static bool keyboard_layout_dirty = true;
static void keyboardLayoutChanged(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef userInfo) {
static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) {
keyboard_layout_dirty = true;
}
static bool displays_arrangement_dirty = true;
static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
displays_arrangement_dirty = true;
}
void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
/*** OSX INITIALIZATION ***/
@ -924,13 +929,17 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
/*** OSX INITIALIZATION ***/
keyboard_layout_dirty = true;
displays_arrangement_dirty = true;
// Register to be notified on keyboard layout changes
CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
NULL, keyboardLayoutChanged,
NULL, keyboard_layout_changed,
kTISNotifySelectedKeyboardInputSourceChanged, NULL,
CFNotificationSuspensionBehaviorDeliverImmediately);
// Register to be notified on displays arrangement changes
CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL);
window_delegate = [[GodotWindowDelegate alloc] init];
// Don't use accumulation buffer support; it's not accelerated
@ -1094,6 +1103,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
void OS_OSX::finalize() {
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
delete_main_loop();
memdelete(joypad_osx);
@ -1456,6 +1467,32 @@ int OS_OSX::get_screen_count() const {
return [screenArray count];
};
// Returns the native top-left screen coordinate of the smallest rectangle
// that encompasses all screens. Needed in get_screen_position(),
// get_window_position, and set_window_position()
// to convert between OS X native screen coordinates and the ones expected by Godot
Point2 OS_OSX::get_screens_origin() const {
static Point2 origin;
if (displays_arrangement_dirty) {
origin = Point2();
for (int i = 0; i < get_screen_count(); i++) {
Point2 position = get_native_screen_position(i);
if (position.x < origin.x) {
origin.x = position.x;
}
if (position.y > origin.y) {
origin.y = position.y;
}
}
displays_arrangement_dirty = false;
}
return origin;
}
static int get_screen_index(NSScreen *screen) {
const NSUInteger index = [[NSScreen screens] indexOfObject:screen];
return index == NSNotFound ? 0 : index;
@ -1474,21 +1511,30 @@ void OS_OSX::set_current_screen(int p_screen) {
set_window_position(wpos + get_screen_position(p_screen));
};
Point2 OS_OSX::get_screen_position(int p_screen) const {
Point2 OS_OSX::get_native_screen_position(int p_screen) const {
if (p_screen == -1) {
p_screen = get_current_screen();
}
NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
float display_scale = _display_scale([screenArray objectAtIndex:p_screen]);
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
return Point2(nsrect.origin.x, nsrect.origin.y) * displayScale;
// Return the top-left corner of the screen, for OS X the y starts at the bottom
return Point2(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * display_scale;
}
return Point2();
}
Point2 OS_OSX::get_screen_position(int p_screen) const {
Point2 position = get_native_screen_position(p_screen) - get_screens_origin();
// OS X native y-coordinate relative to get_screens_origin() is negative,
// Godot expects a positive value
position.y *= -1;
return position;
}
int OS_OSX::get_screen_dpi(int p_screen) const {
if (p_screen == -1) {
p_screen = get_current_screen();
@ -1567,28 +1613,48 @@ float OS_OSX::_display_scale(id screen) const {
}
}
Point2 OS_OSX::get_window_position() const {
Point2 OS_OSX::get_native_window_position() const {
Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
wp *= _display_scale();
return wp;
NSRect nsrect = [window_object frame];
Point2 pos;
float display_scale = _display_scale();
// Return the position of the top-left corner, for OS X the y starts at the bottom
pos.x = nsrect.origin.x * display_scale;
pos.y = (nsrect.origin.y + nsrect.size.height) * display_scale;
return pos;
};
void OS_OSX::set_window_position(const Point2 &p_position) {
Point2 OS_OSX::get_window_position() const {
Point2 position = get_native_window_position() - get_screens_origin();
// OS X native y-coordinate relative to get_screens_origin() is negative,
// Godot expects a positive value
position.y *= -1;
return position;
}
void OS_OSX::set_native_window_position(const Point2 &p_position) {
Size2 scr = get_screen_size();
NSPoint pos;
float displayScale = _display_scale();
pos.x = p_position.x / displayScale;
// For OS X the y starts at the bottom
pos.y = (scr.height - p_position.y) / displayScale;
pos.y = p_position.y / displayScale;
[window_object setFrameTopLeftPoint:pos];
_update_window();
};
void OS_OSX::set_window_position(const Point2 &p_position) {
Point2 position = p_position;
// OS X native y-coordinate relative to get_screens_origin() is negative,
// Godot passes a positive value
position.y *= -1;
set_native_window_position(get_screens_origin() + position);
};
Size2 OS_OSX::get_window_size() const {
return window_size;