Merge pull request #81802 from Nomad1/vs2022_mac_fix
Fixed VS 2022 Mac compatibility
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commit
d65d379d22
2 changed files with 0 additions and 7 deletions
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@ -4,8 +4,6 @@
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<PropertyGroup>
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<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
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<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
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<GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
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</PropertyGroup>
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<PropertyGroup>
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@ -1,11 +1,6 @@
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<Project>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
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<PropertyGroup>
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<EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
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<ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup>
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<!--
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Define constant to determine whether the real_t type in Godot is double precision or not.
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