Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene

This commit is contained in:
smix8 2022-10-09 17:19:26 +02:00
parent cbde08d452
commit d6805e8c33

View file

@ -561,10 +561,12 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
NavigationServer::get_singleton()->region_set_navigation_layers(region, navigation_layers);
NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
NavigationServer::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
if (navigation) {
NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
} else {
NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
if (is_inside_tree()) {
if (navigation) {
NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
} else {
NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
}
}
nm.region = region;