Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
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cbde08d452
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d6805e8c33
1 changed files with 6 additions and 4 deletions
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@ -561,10 +561,12 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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NavigationServer::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
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NavigationServer::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
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if (navigation) {
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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} else {
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NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
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if (is_inside_tree()) {
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if (navigation) {
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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} else {
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NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
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}
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}
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nm.region = region;
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