From d70461b27e8a54eadc9da537c2fa10bcaf415332 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 19 Nov 2021 03:46:04 +0100 Subject: [PATCH] [HTML5] Fix input not focusing canvas. mousedown and touchstart should focus the canvas to ensure correct application lifecycle. (cherry picked from commit f13c7fc83e767da72accea125482fa130fb52cd3) --- platform/javascript/js/libs/library_godot_input.js | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js index 587c320f355..5c7400d5994 100644 --- a/platform/javascript/js/libs/library_godot_input.js +++ b/platform/javascript/js/libs/library_godot_input.js @@ -389,6 +389,9 @@ const GodotInput = { const rect = canvas.getBoundingClientRect(); const pos = GodotInput.computePosition(evt, rect); const modifiers = GodotInput.getModifiers(evt); + if (p_pressed && document.activeElement !== GodotConfig.canvas) { + GodotConfig.canvas.focus(); + } if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { evt.preventDefault(); } @@ -405,6 +408,9 @@ const GodotInput = { const func = GodotRuntime.get_func(callback); const canvas = GodotConfig.canvas; function touch_cb(type, evt) { + if (type === 0 && document.activeElement !== GodotConfig.canvas) { + GodotConfig.canvas.focus(); + } const rect = canvas.getBoundingClientRect(); const touches = evt.changedTouches; for (let i = 0; i < touches.length; i++) {