Merge pull request #35933 from akien-mga/obsolete-dockerfile
Drop obsolete Dockerfile, we now have official build containers
This commit is contained in:
commit
d705f78098
3 changed files with 0 additions and 143 deletions
13
misc/dist/docker/Dockerfile
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13
misc/dist/docker/Dockerfile
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FROM ubuntu:14.04
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MAINTAINER Mohammad Rezai, https://github.com/mrezai
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WORKDIR /godot-dev
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COPY scripts/install-android-tools /godot-dev/
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ENV DEBIAN_FRONTEND noninteractive
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RUN dpkg --add-architecture i386 && \
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apt-get update && \
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apt-get upgrade -y && \
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apt-get install --no-install-recommends -y -q \
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build-essential gcc-multilib g++-multilib mingw32 mingw-w64 scons pkg-config libx11-dev libxcursor-dev \
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libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libudev-dev \
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git wget openjdk-7-jdk libbcprov-java libc6:i386 libncurses5:i386 libstdc++6:i386 zlib1g:i386 lib32z1
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40
misc/dist/docker/README.md
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40
misc/dist/docker/README.md
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## A Docker image to build Linux, Windows and Android godot binaries.
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The main reason to write this, is to provide a simple way in all platforms to integrate external godot modules and build a custom version of godot.
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## usage
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1. Install docker on Linux or docker toolbox on Windows or Mac.
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2. Open a terminal on linux or "Docker Quickstart Terminal" on Windows or Mac.
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3. Run command:
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- Linux: `cd`
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- Windows: `cd /c/Users/YOUR_USERNAME`
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- Mac: `cd /Users/YOUR_USERNAME`
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4. Get godot source code: `git clone https://github.com/godotengine/godot.git`
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5. Run command: `cd godot/tools/docker`
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6. Run command: `docker build -t godot .`(In Linux run Docker commands with `sudo` or add your user to docker group before run the Docker commands). The godot docker image will be build after a while.
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7. Run command:
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- Linux: `docker run -it --name=godot-dev -v /home/YOUR_USERNAME/godot:/godot-dev/godot godot`
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- Windows: `docker run -it --name=godot-dev -v /c/Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
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- Mac: `docker run -it --name=godot-dev -v /Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
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You are in the godot-dev container and /godot-dev directory now.
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8. Run `./install-android-tools` to download and install all android development tools.
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9. Run command: `source ~/.bashrc`
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10. Run command: `cd godot`
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11. Run command: `scons p=android target=release` to test everything is ok. You can set platform to x11, windows, android, haiku and server.
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After use and exit, you can use this environment again by open terminal and type commands: `docker start godot-dev && docker attach godot-dev`.
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### Windows and Mac stuffs:
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- Speed up compilation:
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- Exit from container.
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- Run command: `docker-machine stop`
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- Open "Oracle VM VirtualBox".
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- In settings of default VM increase CPU cores and RAM to suitable values.
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- Run command: `docker-machine start`
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- Run command: `docker start godot-dev && docker attach godot-dev`
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- ssh to VM(can be useful sometimes):
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- `docker-machine ssh`
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Check docker and boot2docker projects for more details.
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90
misc/dist/docker/scripts/install-android-tools
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90
misc/dist/docker/scripts/install-android-tools
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#!/bin/bash
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BASH_RC=~/.bashrc
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GODOT_BUILD_TOOLS_PATH=/godot-dev/build-tools
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mkdir -p $GODOT_BUILD_TOOLS_PATH
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cd $GODOT_BUILD_TOOLS_PATH
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ANDROID_BASE_URL=http://dl.google.com/android
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ANDROID_SDK_RELEASE=android-sdk_r24.4.1
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ANDROID_SDK_DIR=android-sdk-linux
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ANDROID_SDK_FILENAME=$ANDROID_SDK_RELEASE-linux.tgz
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ANDROID_SDK_URL=$ANDROID_BASE_URL/$ANDROID_SDK_FILENAME
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ANDROID_SDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_SDK_DIR
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ANDROID_SDK_SHA1=725bb360f0f7d04eaccff5a2d57abdd49061326d
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ANDROID_NDK_RELEASE=android-ndk-r10e
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ANDROID_NDK_DIR=$ANDROID_NDK_RELEASE
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ANDROID_NDK_FILENAME=$ANDROID_NDK_RELEASE-linux-x86_64.bin
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ANDROID_NDK_URL=$ANDROID_BASE_URL/ndk/$ANDROID_NDK_FILENAME
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ANDROID_NDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_NDK_DIR
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ANDROID_NDK_MD5=19af543b068bdb7f27787c2bc69aba7f
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echo
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echo "Download and install Android development tools ..."
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echo
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if [ ! -e $ANDROID_SDK_FILENAME ]; then
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echo "Downloading: Android SDK ..."
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wget $ANDROID_SDK_URL
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else
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echo $ANDROID_SDK_SHA1 $ANDROID_SDK_FILENAME > $ANDROID_SDK_FILENAME.sha1
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sha1sum --check --strict $ANDROID_SDK_FILENAME.sha1
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if [ ! $? -eq 0 ]; then
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echo "Downloading: Android SDK ..."
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wget $ANDROID_SDK_URL
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fi
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fi
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if [ ! -d $ANDROID_SDK_DIR ]; then
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tar -xvzf $ANDROID_SDK_FILENAME
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fi
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if [ ! -e $ANDROID_NDK_FILENAME ]; then
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echo "Downloading: Android NDK ..."
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wget $ANDROID_NDK_URL
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else
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echo $ANDROID_NDK_MD5 $ANDROID_NDK_FILENAME > $ANDROID_NDK_FILENAME.md5
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md5sum --check --strict $ANDROID_NDK_FILENAME.md5
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if [ ! $? -eq 0 ]; then
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echo "Downloading: Android NDK ..."
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wget $ANDROID_NDK_URL
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fi
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fi
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if [ ! -d $ANDROID_NDK_DIR ]; then
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chmod a+x $ANDROID_NDK_FILENAME
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./$ANDROID_NDK_FILENAME
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echo
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fi
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cd $ANDROID_SDK_DIR/tools
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chmod a+x android
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if ! ./android list target | grep -q 'android-19'; then
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echo "Installing: Android Tools ..."
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echo y | ./android update sdk --no-ui --all --filter "platform-tools,android-19,build-tools-19.1.0,\
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extra-android-m2repository,extra-android-support,extra-google-google_play_services,extra-google-m2repository,\
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extra-google-play_apk_expansion,extra-google-play_billing,extra-google-play_licensing"
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fi
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EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH"
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if ! grep -q "^$EXPORT_VAL" $BASH_RC; then
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echo $EXPORT_VAL >> ~/.bashrc
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fi
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EXPORT_VAL="export ANDROID_NDK_ROOT=$ANDROID_NDK_PATH"
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if ! grep -q "^$EXPORT_VAL" $BASH_RC; then
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echo $EXPORT_VAL >> ~/.bashrc
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fi
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EXPORT_VAL="export PATH=$PATH:$ANDROID_SDK_PATH/tools"
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if ! grep -q "^export PATH=.*$ANDROID_SDK_PATH/tools.*" $BASH_RC; then
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echo $EXPORT_VAL >> ~/.bashrc
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fi
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echo
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echo "Done!"
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echo
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