Merge pull request #47065 from m4gr3d/fallback_to_text_project_godot

Fix bug causing `project.godot` to be ignored when `project.binary` is missing
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Rémi Verschelde 2021-03-16 21:03:09 +01:00 committed by GitHub
commit d71c9f0005
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@ -643,7 +643,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
return err;
}
// Fallback to text-based project.godot file if binary was not found.
@ -652,7 +651,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
return err;
}
return err;