Merge pull request #87619 from akien-mga/scons-d3d12-install-fix-linux-support

SCons: Add proper MinGW support to D3D12 deps install script
This commit is contained in:
Rémi Verschelde 2024-02-23 22:18:46 +01:00
commit d71ee02491
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GPG key ID: C3336907360768E1
3 changed files with 34 additions and 8 deletions

View file

@ -42,6 +42,7 @@
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wnonnull-compare"
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#if defined(_MSC_VER)

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@ -2885,7 +2885,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t binding = (p_register % GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER) / GODOT_NIR_BINDING_MULTIPLIER;
DEV_ASSERT(set < (uint32_t)shader_data_in.sets_bindings.size());
bool found = false;
[[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.sets_bindings[set].size(); j++) {
if (shader_data_in.sets_bindings[set][j].binding != binding) {
continue;
@ -2903,7 +2903,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
} else {
CRASH_NOW();
}
found = true;
break;
}
@ -2913,8 +2912,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
godot_nir_callbacks.report_sc_bit_offset_fn = [](uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data) {
ShaderData &shader_data_in = *(ShaderData *)p_data;
bool found = false;
[[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.specialization_constants.size(); j++) {
if (shader_data_in.specialization_constants[j].constant_id != p_sc_id) {
continue;
@ -2923,7 +2921,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t offset_idx = SHADER_STAGES_BIT_OFFSET_INDICES[shader_data_in.stage];
DEV_ASSERT(shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] == 0);
shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] = p_bit_offset;
found = true;
break;
}

View file

@ -3,6 +3,7 @@
import os
import urllib.request
import shutil
import subprocess
# Base Godot dependencies path
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
@ -18,8 +19,8 @@ dxc_filename = "dxc_2023_08_14.zip"
dxc_archive = os.path.join(deps_folder, dxc_filename)
dxc_folder = os.path.join(deps_folder, "dxc")
# Mesa NIR
mesa_version = "23.1.0-devel"
mesa_filename = "godot-nir-23.1.0-1-devel.zip"
mesa_version = "23.1.9"
mesa_filename = "godot-nir-23.1.9.zip"
mesa_archive = os.path.join(deps_folder, mesa_filename)
mesa_folder = os.path.join(deps_folder, "mesa")
# WinPixEventRuntime
@ -70,6 +71,16 @@ os.remove(mesa_archive)
print(f"Mesa NIR {mesa_filename} installed successfully.\n")
# WinPixEventRuntime
# MinGW needs DLLs converted with dlltool.
# We rely on finding gendef/dlltool to detect if we have MinGW.
# Check existence of needed tools for generating mingw library.
gendef = shutil.which("gendef") or ""
dlltool = shutil.which("dlltool") or ""
if dlltool == "":
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
has_mingw = gendef != "" and dlltool != ""
print("[3/4] WinPixEventRuntime")
if os.path.isfile(pix_archive):
os.remove(pix_archive)
@ -81,6 +92,23 @@ if os.path.exists(pix_folder):
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
shutil.unpack_archive(pix_archive, pix_folder, "zip")
os.remove(pix_archive)
if has_mingw:
print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
cwd = os.getcwd()
os.chdir(pix_folder)
subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
subprocess.run(
[dlltool]
+ "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
)
subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
subprocess.run(
[dlltool]
+ "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
)
os.chdir(cwd)
else:
print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
# DirectX 12 Agility SDK
@ -100,5 +128,5 @@ os.remove(agility_sdk_archive)
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
# Complete message
print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')