Merge pull request #44067 from akien-mga/fix_android_wrong_multitouch_pointerid
fix android wrong multi-touch pointerid
This commit is contained in:
commit
d7460bb304
1 changed files with 2 additions and 4 deletions
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@ -181,6 +181,7 @@ public class GodotInputHandler implements InputDeviceListener {
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arr[i * 3 + 2] = event.getY(i);
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arr[i * 3 + 2] = event.getY(i);
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}
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}
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final int action = event.getActionMasked();
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final int action = event.getActionMasked();
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final int pointer_idx = event.getPointerId(event.getActionIndex());
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mRenderView.queueOnRenderThread(new Runnable() {
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mRenderView.queueOnRenderThread(new Runnable() {
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@Override
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@Override
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@ -189,12 +190,9 @@ public class GodotInputHandler implements InputDeviceListener {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_MOVE: {
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case MotionEvent.ACTION_MOVE:
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GodotLib.touch(event.getSource(), action, 0, evcount, arr);
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} break;
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_DOWN: {
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case MotionEvent.ACTION_POINTER_DOWN: {
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int pointer_idx = event.getPointerId(event.getActionIndex());
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GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
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GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
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} break;
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} break;
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}
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}
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