Add a GradientTexture2D editor plugin
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4 changed files with 414 additions and 0 deletions
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@ -128,6 +128,7 @@
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#include "editor/plugins/editor_preview_plugins.h"
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#include "editor/plugins/gi_probe_editor_plugin.h"
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#include "editor/plugins/gradient_editor_plugin.h"
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#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
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#include "editor/plugins/item_list_editor_plugin.h"
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#include "editor/plugins/light_occluder_2d_editor_plugin.h"
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#include "editor/plugins/line_2d_editor_plugin.h"
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@ -6972,6 +6973,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(MeshEditorPlugin(this)));
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
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add_editor_plugin(memnew(GradientTexture2DEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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1
editor/icons/icon_reverse_gradient.svg
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1
editor/icons/icon_reverse_gradient.svg
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@ -0,0 +1 @@
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<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a"><stop offset="0" stop-color="#e0e0e0"/><stop offset="1" stop-color="#e0e0e0" stop-opacity="0"/></linearGradient><linearGradient id="b" gradientUnits="userSpaceOnUse" x1=".99998" x2="15.00008" xlink:href="#a" y1="2.99998" y2="2.99998"/><linearGradient id="c" gradientTransform="matrix(-14.0001 0 0 14.0001 15 13)" gradientUnits="userSpaceOnUse" x1="0" x2="1" xlink:href="#a" y1="0" y2="0"/><path d="m1 1h14v4h-14z" fill="url(#b)"/><path d="m1 11h14v4h-14z" fill="url(#c)"/><path d="m6 6 2 4 2-4z" fill="#e0e0e0" fill-rule="nonzero"/></svg>
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After Width: | Height: | Size: 751 B |
297
editor/plugins/gradient_texture_2d_editor_plugin.cpp
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297
editor/plugins/gradient_texture_2d_editor_plugin.cpp
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/*************************************************************************/
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/* gradient_texture_2d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient_texture_2d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/separator.h"
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Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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const Vector2 percent = p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to();
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return Vector2(CLAMP(percent.x, 0, 1), CLAMP(percent.y, 0, 1)) * size;
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}
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void GradientTexture2DEditorRect::_update_fill_position() {
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if (handle == HANDLE_NONE) {
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return;
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}
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// Update the texture's fill_from/fill_to property based on mouse input.
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Vector2 percent = (get_local_mouse_position() - offset) / size;
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percent = Vector2(CLAMP(percent.x, 0, 1), CLAMP(percent.y, 0, 1));
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if (snap_enabled) {
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percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
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}
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String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
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undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_property(texture.ptr(), property_name, percent);
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undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
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undo_redo->commit_action();
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}
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void GradientTexture2DEditorRect::_gui_input(const Ref<InputEvent> &p_event) {
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// Grab/release handle.
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
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if (mb->is_pressed()) {
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Point2 mouse_position = mb->get_position() - offset;
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if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).grow(2).has_point(mouse_position)) {
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handle = HANDLE_FILL_FROM;
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} else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).grow(2).has_point(mouse_position)) {
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handle = HANDLE_FILL_TO;
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} else {
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handle = HANDLE_NONE;
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}
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} else {
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_update_fill_position();
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handle = HANDLE_NONE;
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}
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}
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// Move handle.
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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_update_fill_position();
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}
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}
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void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture->connect("changed", this, "update");
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}
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void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
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snap_enabled = p_snap_enabled;
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update();
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}
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void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
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snap_size = p_snap_size;
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update();
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}
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void GradientTexture2DEditorRect::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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checkerboard->set_texture(get_icon("GuiMiniCheckerboard", "EditorIcons"));
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} break;
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case NOTIFICATION_DRAW: {
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if (texture.is_null()) {
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return;
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}
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const Ref<Texture> fill_from_icon = get_icon("EditorPathSmoothHandle", "EditorIcons");
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const Ref<Texture> fill_to_icon = get_icon("EditorPathSharpHandle", "EditorIcons");
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handle_size = fill_from_icon->get_size();
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const int MAX_HEIGHT = 250 * EDSCALE;
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Size2 rect_size = get_size();
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// Get the size and position to draw the texture and handles at.
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size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT);
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if (size.width > rect_size.width) {
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size.width = rect_size.width;
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size.height = texture->get_height() * rect_size.width / texture->get_width();
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}
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offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2;
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set_custom_minimum_size(Size2(0, size.height));
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size -= handle_size;
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checkerboard->set_position(offset);
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checkerboard->set_size(size);
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draw_set_transform(offset, 0.0, Size2(1.0, 1.0));
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draw_texture_rect(texture, Rect2(Point2(), size));
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// Draw grid snap lines.
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if (snap_enabled) {
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const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
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const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
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// Draw border and centered axis lines.
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draw_rect(Rect2(Point2(), size), primary_line_color, false);
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draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
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draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
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// Draw vertical lines.
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int prev_idx = 0;
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for (int x = 0; x < size.width; x++) {
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int idx = int((x / size.width - 0.5) / snap_size);
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if (x > 0 && prev_idx != idx) {
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draw_line(Point2(x, 0), Point2(x, size.height), line_color);
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}
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prev_idx = idx;
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}
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// Draw horizontal lines.
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prev_idx = 0;
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for (int y = 0; y < size.height; y++) {
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int idx = int((y / size.height - 0.5) / snap_size);
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if (y > 0 && prev_idx != idx) {
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draw_line(Point2(0, y), Point2(size.width, y), line_color);
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}
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prev_idx = idx;
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}
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}
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// Draw handles.
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draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
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draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
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} break;
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}
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}
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void GradientTexture2DEditorRect::_bind_methods() {
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ClassDB::bind_method("_gui_input", &GradientTexture2DEditorRect::_gui_input);
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}
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GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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checkerboard = memnew(TextureRect);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_draw_behind_parent(true);
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add_child(checkerboard);
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}
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///////////////////////
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void GradientTexture2DEditor::_reverse_button_pressed() {
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undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
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undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
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undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
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undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
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undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
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undo_redo->commit_action();
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}
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void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
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texture_editor_rect->set_snap_enabled(p_enabled);
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snap_size_edit->set_visible(p_enabled);
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}
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void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
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texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
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}
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void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture_editor_rect->set_texture(p_texture);
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}
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void GradientTexture2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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reverse_button->set_icon(get_icon("ReverseGradient", "EditorIcons"));
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snap_button->set_icon(get_icon("SnapGrid", "EditorIcons"));
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} break;
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}
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}
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void GradientTexture2DEditor::_bind_methods() {
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ClassDB::bind_method("_reverse_button_pressed", &GradientTexture2DEditor::_reverse_button_pressed);
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ClassDB::bind_method("_set_snap_enabled", &GradientTexture2DEditor::_set_snap_enabled);
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ClassDB::bind_method("_set_snap_size", &GradientTexture2DEditor::_set_snap_size);
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}
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GradientTexture2DEditor::GradientTexture2DEditor() {
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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HFlowContainer *toolbar = memnew(HFlowContainer);
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add_child(toolbar);
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reverse_button = memnew(Button);
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reverse_button->set_tooltip(TTR("Swap Gradient Fill Points"));
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toolbar->add_child(reverse_button);
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reverse_button->connect("pressed", this, "_reverse_button_pressed");
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toolbar->add_child(memnew(VSeparator));
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snap_button = memnew(Button);
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snap_button->set_tooltip(TTR("Toggle Grid Snap"));
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snap_button->set_toggle_mode(true);
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toolbar->add_child(snap_button);
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snap_button->connect("toggled", this, "_set_snap_enabled");
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snap_size_edit = memnew(EditorSpinSlider);
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snap_size_edit->set_min(0.01);
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snap_size_edit->set_max(0.5);
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snap_size_edit->set_step(0.01);
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snap_size_edit->set_value(0.1);
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snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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toolbar->add_child(snap_size_edit);
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snap_size_edit->connect("value_changed", this, "_set_snap_size");
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texture_editor_rect = memnew(GradientTexture2DEditorRect);
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add_child(texture_editor_rect);
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set_mouse_filter(MOUSE_FILTER_STOP);
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_set_snap_enabled(snap_button->is_pressed());
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_set_snap_size(snap_size_edit->get_value());
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}
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///////////////////////
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bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
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return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
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}
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void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
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GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
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if (!texture) {
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return;
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}
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Ref<GradientTexture2D> t(texture);
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GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
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editor->set_texture(t);
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add_custom_control(editor);
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}
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///////////////////////
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GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginGradientTexture2D> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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114
editor/plugins/gradient_texture_2d_editor_plugin.h
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114
editor/plugins/gradient_texture_2d_editor_plugin.h
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/*************************************************************************/
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/* gradient_texture_2d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
|
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/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRADIENT_TEXTURE_2D_EDITOR
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#define GRADIENT_TEXTURE_2D_EDITOR
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#include "editor/editor_plugin.h"
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#include "editor/editor_spin_slider.h"
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class GradientTexture2DEditorRect : public Control {
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GDCLASS(GradientTexture2DEditorRect, Control);
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enum Handle {
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HANDLE_NONE,
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HANDLE_FILL_FROM,
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HANDLE_FILL_TO
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};
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Ref<GradientTexture2D> texture;
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UndoRedo *undo_redo = nullptr;
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bool snap_enabled = false;
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float snap_size = 0;
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TextureRect *checkerboard = nullptr;
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Handle handle = HANDLE_NONE;
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Size2 handle_size;
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Point2 offset;
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Size2 size;
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Point2 _get_handle_position(const Handle p_handle);
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void _update_fill_position();
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void _gui_input(const Ref<InputEvent> &p_event);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_texture(Ref<GradientTexture2D> &p_texture);
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void set_snap_enabled(bool p_snap_enabled);
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void set_snap_size(float p_snap_size);
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GradientTexture2DEditorRect();
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};
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class GradientTexture2DEditor : public VBoxContainer {
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GDCLASS(GradientTexture2DEditor, VBoxContainer);
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Ref<GradientTexture2D> texture;
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UndoRedo *undo_redo = nullptr;
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Button *reverse_button = nullptr;
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Button *snap_button = nullptr;
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EditorSpinSlider *snap_size_edit = nullptr;
|
||||
GradientTexture2DEditorRect *texture_editor_rect = nullptr;
|
||||
|
||||
void _reverse_button_pressed();
|
||||
void _set_snap_enabled(bool p_enabled);
|
||||
void _set_snap_size(float p_snap_size);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_texture(Ref<GradientTexture2D> &p_texture);
|
||||
|
||||
GradientTexture2DEditor();
|
||||
};
|
||||
|
||||
class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
};
|
||||
|
||||
class GradientTexture2DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
|
||||
|
||||
public:
|
||||
GradientTexture2DEditorPlugin(EditorNode *p_node);
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue