property remove parent owned nodes when using replace, fixes #4128
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3 changed files with 18 additions and 0 deletions
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@ -2081,6 +2081,10 @@ void Node::update_configuration_warning() {
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}
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bool Node::is_owned_by_parent() const {
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data.parent_owned;
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}
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void Node::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_add_child_below_node","node:Node","child_node:Node","legible_unique_name"),&Node::add_child_below_node,DEFVAL(false));
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@ -313,6 +313,8 @@ public:
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NodePath get_import_path() const;
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#endif
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bool is_owned_by_parent() const;
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void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
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void clear_internal_tree_resource_paths();
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@ -1388,6 +1388,13 @@ void SceneTreeDock::_create() {
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}
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String newname=n->get_name();
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List<Node*> to_erase;
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for(int i=0;i<n->get_child_count();i++) {
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if (n->get_child(i)->get_owner()==NULL && n->is_owned_by_parent()) {
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to_erase.push_back(n->get_child(i));
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}
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}
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n->replace_by(newnode,true);
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if (n==edited_scene) {
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@ -1408,6 +1415,11 @@ void SceneTreeDock::_create() {
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memdelete(n);
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while(to_erase.front()) {
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memdelete(to_erase.front()->get());
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to_erase.pop_front();
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}
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}
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