Merge pull request #57034 from bruvzg/fix_window_title_tr
This commit is contained in:
commit
d7851b079e
2 changed files with 32 additions and 3 deletions
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@ -1328,6 +1328,8 @@ SceneTree::SceneTree() {
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root = memnew(Window);
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root = memnew(Window);
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root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
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root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
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root->set_name("root");
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root->set_name("root");
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root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
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#ifndef _3D_DISABLED
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#ifndef _3D_DISABLED
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if (!root->get_world_3d().is_valid()) {
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if (!root->get_world_3d().is_valid()) {
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root->set_world_3d(Ref<World3D>(memnew(World3D)));
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root->set_world_3d(Ref<World3D>(memnew(World3D)));
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@ -41,7 +41,16 @@ void Window::set_title(const String &p_title) {
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if (embedder) {
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if (embedder) {
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embedder->_sub_window_update(this);
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embedder->_sub_window_update(this);
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} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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DisplayServer::get_singleton()->window_set_title(atr(p_title), window_id);
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String tr_title = atr(p_title);
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#ifdef DEBUG_ENABLED
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if (window_id == DisplayServer::MAIN_WINDOW_ID) {
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// Append a suffix to the window title to denote that the project is running
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// from a debug build (including the editor). Since this results in lower performance,
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// this should be clearly presented to the user.
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tr_title = vformat("%s (DEBUG)", tr_title);
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}
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#endif
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DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
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}
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}
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}
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}
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@ -234,7 +243,16 @@ void Window::_make_window() {
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DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
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DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
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DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
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DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
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DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
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DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
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DisplayServer::get_singleton()->window_set_title(atr(title), window_id);
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String tr_title = atr(title);
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#ifdef DEBUG_ENABLED
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if (window_id == DisplayServer::MAIN_WINDOW_ID) {
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// Append a suffix to the window title to denote that the project is running
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// from a debug build (including the editor). Since this results in lower performance,
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// this should be clearly presented to the user.
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tr_title = vformat("%s (DEBUG)", tr_title);
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}
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#endif
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DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
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DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
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DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
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_update_window_size();
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_update_window_size();
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@ -773,7 +791,16 @@ void Window::_notification(int p_what) {
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if (embedder) {
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if (embedder) {
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embedder->_sub_window_update(this);
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embedder->_sub_window_update(this);
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} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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DisplayServer::get_singleton()->window_set_title(atr(title), window_id);
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String tr_title = atr(title);
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#ifdef DEBUG_ENABLED
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if (window_id == DisplayServer::MAIN_WINDOW_ID) {
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// Append a suffix to the window title to denote that the project is running
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// from a debug build (including the editor). Since this results in lower performance,
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// this should be clearly presented to the user.
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tr_title = vformat("%s (DEBUG)", tr_title);
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}
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#endif
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DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
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}
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}
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child_controls_changed();
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child_controls_changed();
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