Fix C# export error dialog showing up when it should not

This commit is contained in:
Ignacio Etcheverry 2019-11-20 13:07:26 +01:00
parent 95f1f4e82a
commit d79aeca599

View file

@ -164,12 +164,12 @@ namespace GodotTools.Export
Directory.Delete(aotTempDir, recursive: true);
// TODO: Just a workaround until the export plugins can be made to abort with errors
if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
{
string lastExportError = maybeLastExportError;
maybeLastExportError = null;
GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed");
GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
}
}