Save 4 bytes in ENet multiplayer protocol.
Avoid sending encoded packet flags (reliable/unreliable/ordered) as that's already been done by ENet itself and we can read them from the incoming packet.
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9ed34d4423
commit
d7cd25ad9c
1 changed files with 7 additions and 9 deletions
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@ -339,11 +339,10 @@ void NetworkedMultiplayerENet::poll() {
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uint32_t *id = (uint32_t *)event.peer->data;
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ERR_CONTINUE(event.packet->dataLength < 12)
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ERR_CONTINUE(event.packet->dataLength < 8)
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uint32_t source = decode_uint32(&event.packet->data[0]);
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int target = decode_uint32(&event.packet->data[4]);
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uint32_t flags = decode_uint32(&event.packet->data[8]);
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packet.from = source;
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packet.channel = event.channelID;
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@ -364,7 +363,7 @@ void NetworkedMultiplayerENet::poll() {
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if (uint32_t(E->key()) == source) // Do not resend to self
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continue;
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ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
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ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
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enet_peer_send(E->get(), event.channelID, packet2);
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}
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@ -378,7 +377,7 @@ void NetworkedMultiplayerENet::poll() {
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if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
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continue;
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ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
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ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
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enet_peer_send(E->get(), event.channelID, packet2);
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}
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@ -497,8 +496,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
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current_packet = incoming_packets.front()->get();
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incoming_packets.pop_front();
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*r_buffer = (const uint8_t *)(¤t_packet.packet->data[12]);
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r_buffer_size = current_packet.packet->dataLength - 12;
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*r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]);
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r_buffer_size = current_packet.packet->dataLength - 8;
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return OK;
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}
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@ -543,11 +542,10 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
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}
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}
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ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
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ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
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encode_uint32(unique_id, &packet->data[0]); // Source ID
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encode_uint32(target_peer, &packet->data[4]); // Dest ID
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encode_uint32(packet_flags, &packet->data[8]); // Dest ID
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copymem(&packet->data[12], p_buffer, p_buffer_size);
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copymem(&packet->data[8], p_buffer, p_buffer_size);
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if (server) {
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