Mono: Editor and export template dependencies and fixes

- Bundle editor dependencies:
    - 'GodotSharp': Root data directory for the editor
        - 'Tools': Editor dependencies. Only GodotSharp.dll for now.
        - 'Api': Prebuilt GodotSharp and GodotSharpEditor API assemblies.
        - 'Mono': Mono files to bundle with the editor.
            - 'bin': (Optional, not used for now) Mono bin directory.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
            - 'lib/mono/4.5': Framework assemblies.
    - Added build option to copy the required files from the mono installation to 'GodotSharp/Mono'. Enable with 'copy_mono_root=yes'. Disabled by default.

- Export template dependencies:
    - 'data_AppName'/'data_Godot':
        - 'Mono': Mono files to bundle with the game.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
    - The data directory is generated when compiling and must be bundled with the export templates. In the case of OSX, the data directory must be placed inside the 'osx.zip' export template.
    - In OSX, alternative location for directories (needed for app bundles) are:
        - 'data_AppName/Mono/etc' --> '../Resources/GodotSharp/Mono/etc'
        - 'data_AppName/Mono/lib' --> '../Frameworks/GodotSharp/Mono/lib'

- The editor can bundle prebuilt API assemblies.
    - Generate them with a tools build by running: `--generate-cs-core-api <GodotSharp_OutputDir> --generate-cs-editor-api <GodotSharpEditor_OutputDir> <GodotSharp_OutputDir>/bin/Release/GodotSharp.dll` (This command will be simplified in the future and both projects will be in the same solution)
    - Build the solutions and copy the output files to '#bin/GodotSharp/Api'.
- Fixed API assembly being added twice during the export process.
This commit is contained in:
Ignacio Etcheverry 2018-10-03 19:01:57 +02:00
parent 2e87703136
commit d7ece43b74
15 changed files with 651 additions and 239 deletions

View file

@ -244,16 +244,13 @@ def mono_build_solution(source, target, env):
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
output_dir = Dir('#bin').abspath
assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
if env['tools']:
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
mono_sln_builder = Builder(action=mono_build_solution)
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
env_mono.MonoBuildSolution(
os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'),
'editor/GodotSharpTools/GodotSharpTools.sln'
)
if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir):
rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir)
env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})
mono_sln_builder = Builder(action=mono_build_solution)
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
env_mono.MonoBuildSolution(
os.path.join(editor_tools_dir, 'GodotSharpTools.dll'),
'editor/GodotSharpTools/GodotSharpTools.sln'
)

View file

@ -5,7 +5,7 @@ import sys
import subprocess
from distutils.version import LooseVersion
from SCons.Script import BoolVariable, Dir, Environment, File, PathVariable, SCons, Variables
from SCons.Script import BoolVariable, Dir, Environment, File, SCons, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
@ -55,30 +55,20 @@ def copy_file(src_dir, dst_dir, name):
copyfile(src_path, dst_path)
def custom_path_is_dir_create(key, val, env):
"""Validator to check if Path is a directory, creating it if it does not exist.
Similar to PathIsDirCreate, except it uses SCons.Script.Dir() and
SCons.Script.File() in order to support the '#' top level directory token.
"""
# Dir constructor will throw an error if the path points to a file
fsDir = Dir(val)
if not fsDir.exists:
os.makedirs(fsDir.abspath)
def configure(env):
env.use_ptrcall = True
env.add_module_version_string('mono')
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', custom_path_is_dir_create))
envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False))
envvars.Update(env)
bits = env['bits']
tools_enabled = env['tools']
mono_static = env['mono_static']
assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
copy_mono_root = env['copy_mono_root']
mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
@ -151,8 +141,6 @@ def configure(env):
raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
@ -204,16 +192,14 @@ def configure(env):
if sys.platform == 'darwin':
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
elif sys.platform == 'linux' or sys.platform == 'linux2':
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
raise RuntimeError('mono-static: Not supported on this platform')
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
env.Append(LIBS=[mono_lib])
if sys.platform == 'darwin':
env.Append(LIBS=['iconv', 'pthread'])
elif sys.platform == 'linux' or sys.platform == 'linux2':
else:
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
if not mono_static:
@ -223,8 +209,6 @@ def configure(env):
raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
assert not mono_static
@ -238,7 +222,6 @@ def configure(env):
mono_lib_path = ''
mono_so_name = ''
mono_prefix = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
tmpenv = Environment()
tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
@ -255,16 +238,163 @@ def configure(env):
raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
copy_file(os.path.join(mono_prefix, 'lib', 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
env.Append(LINKFLAGS='-rdynamic')
if not tools_enabled:
if not mono_root:
mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
make_template_dir(env, mono_root)
if copy_mono_root:
if not mono_root:
mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
if tools_enabled:
copy_mono_root_files(env, mono_root)
else:
print("Ignoring option: 'copy_mono_root'. Only available for builds with 'tools' enabled.")
def make_template_dir(env, mono_root):
from shutil import rmtree
platform = env['platform']
target = env['target']
template_dir_name = ''
if platform == 'windows':
template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
elif platform == 'osx':
template_dir_name = 'data.mono.%s.%s' % (platform, target)
elif platform == 'x11':
template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
else:
assert False
output_dir = Dir('#bin').abspath
template_dir = os.path.join(output_dir, template_dir_name)
template_mono_root_dir = os.path.join(template_dir, 'Mono')
if os.path.isdir(template_mono_root_dir):
rmtree(template_mono_root_dir) # Clean first
# Copy etc/mono/
template_mono_config_dir = os.path.join(template_mono_root_dir, 'etc', 'mono')
copy_mono_etc_dir(mono_root, template_mono_config_dir, env['platform'])
# Copy the required shared libraries
copy_mono_shared_libs(mono_root, template_mono_root_dir, env['platform'])
def copy_mono_root_files(env, mono_root):
from glob import glob
from shutil import copy
from shutil import rmtree
if not mono_root:
raise RuntimeError('Mono installation directory not found')
output_dir = Dir('#bin').abspath
editor_mono_root_dir = os.path.join(output_dir, 'GodotSharp', 'Mono')
if os.path.isdir(editor_mono_root_dir):
rmtree(editor_mono_root_dir) # Clean first
# Copy etc/mono/
editor_mono_config_dir = os.path.join(editor_mono_root_dir, 'etc', 'mono')
copy_mono_etc_dir(mono_root, editor_mono_config_dir, env['platform'])
# Copy the required shared libraries
copy_mono_shared_libs(mono_root, editor_mono_root_dir, env['platform'])
# Copy framework assemblies
mono_framework_dir = os.path.join(mono_root, 'lib', 'mono', '4.5')
mono_framework_facades_dir = os.path.join(mono_framework_dir, 'Facades')
editor_mono_framework_dir = os.path.join(editor_mono_root_dir, 'lib', 'mono', '4.5')
editor_mono_framework_facades_dir = os.path.join(editor_mono_framework_dir, 'Facades')
if not os.path.isdir(editor_mono_framework_dir):
os.makedirs(editor_mono_framework_dir)
if not os.path.isdir(editor_mono_framework_facades_dir):
os.makedirs(editor_mono_framework_facades_dir)
for assembly in glob(os.path.join(mono_framework_dir, '*.dll')):
copy(assembly, editor_mono_framework_dir)
for assembly in glob(os.path.join(mono_framework_facades_dir, '*.dll')):
copy(assembly, editor_mono_framework_facades_dir)
def copy_mono_etc_dir(mono_root, target_mono_config_dir, platform):
from distutils.dir_util import copy_tree
from glob import glob
from shutil import copy
if not os.path.isdir(target_mono_config_dir):
os.makedirs(target_mono_config_dir)
mono_etc_dir = os.path.join(mono_root, 'etc', 'mono')
if not os.path.isdir(mono_etc_dir):
mono_etc_dir = ''
etc_hint_dirs = []
if platform != 'windows':
etc_hint_dirs += ['/etc/mono', '/usr/local/etc/mono']
if 'MONO_CFG_DIR' in os.environ:
etc_hint_dirs += [os.path.join(os.environ['MONO_CFG_DIR'], 'mono')]
for etc_hint_dir in etc_hint_dirs:
if os.path.isdir(etc_hint_dir):
mono_etc_dir = etc_hint_dir
break
if not mono_etc_dir:
raise RuntimeError('Mono installation etc directory not found')
copy_tree(os.path.join(mono_etc_dir, '2.0'), os.path.join(target_mono_config_dir, '2.0'))
copy_tree(os.path.join(mono_etc_dir, '4.0'), os.path.join(target_mono_config_dir, '4.0'))
copy_tree(os.path.join(mono_etc_dir, '4.5'), os.path.join(target_mono_config_dir, '4.5'))
copy_tree(os.path.join(mono_etc_dir, 'mconfig'), os.path.join(target_mono_config_dir, 'mconfig'))
for file in glob(os.path.join(mono_etc_dir, '*')):
if os.path.isfile(file):
copy(file, target_mono_config_dir)
def copy_mono_shared_libs(mono_root, target_mono_root_dir, platform):
from shutil import copy
if platform == 'windows':
target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin')
if not os.path.isdir(target_mono_bin_dir):
os.makedirs(target_mono_bin_dir)
copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll'))
else:
target_mono_lib_dir = os.path.join(target_mono_root_dir, 'lib')
if not os.path.isdir(target_mono_lib_dir):
os.makedirs(target_mono_lib_dir)
if platform == 'osx':
copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.dylib'))
elif platform == 'x11':
copy(os.path.join(mono_root, 'lib', 'libmono-btls-shared.so'), os.path.join(target_mono_lib_dir, 'libmono-btls-shared.so'))
copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.so'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.so'))
def configure_for_mono_version(env, mono_version):
if mono_version is None:
raise RuntimeError('Mono JIT compiler version not found')
print('Found Mono JIT compiler version: ' + str(mono_version))
if mono_version >= LooseVersion("5.12.0"):
if mono_version >= LooseVersion('5.12.0'):
env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS'])

View file

@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
namespace GodotSharpTools.Editor
{
public static class GodotSharpExport
{
public static void _ExportBegin(string[] features, bool debug, string path, int flags)
{
var featureSet = new HashSet<string>(features);
if (PlatformHasTemplateDir(featureSet))
{
string templateDirName = "data.mono";
if (featureSet.Contains("Windows"))
{
templateDirName += ".windows";
templateDirName += featureSet.Contains("64") ? ".64" : ".32";
}
else if (featureSet.Contains("X11"))
{
templateDirName += ".x11";
templateDirName += featureSet.Contains("64") ? ".64" : ".32";
}
else
{
throw new NotSupportedException("Target platform not supported");
}
templateDirName += debug ? ".debug" : ".release";
string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
if (!Directory.Exists(templateDirPath))
throw new FileNotFoundException("Data template directory not found");
string outputDir = new FileInfo(path).Directory.FullName;
string outputDataDir = Path.Combine(outputDir, GetDataDirName());
Directory.Delete(outputDataDir, recursive: true); // Clean first
Directory.CreateDirectory(outputDataDir);
foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
{
Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
}
foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
{
File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
}
}
}
public static bool PlatformHasTemplateDir(HashSet<string> featureSet)
{
// OSX export templates are contained in a zip, so we place
// our custom template inside it and let Godot do the rest.
return !featureSet.Contains("OSX");
}
[MethodImpl(MethodImplOptions.InternalCall)]
extern static string GetTemplatesDir();
[MethodImpl(MethodImplOptions.InternalCall)]
extern static string GetDataDirName();
}
}

View file

@ -41,6 +41,7 @@
<Compile Include="Project\ProjectUtils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\OS.cs" />
<Compile Include="Editor\GodotSharpExport.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

View file

@ -51,7 +51,7 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi
MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@ -72,7 +72,7 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@ -93,7 +93,7 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve
MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@ -114,7 +114,7 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL();
}
}

View file

@ -249,6 +249,18 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s
bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) {
// Create destination directory if needed
if (!DirAccess::exists(p_dst_dir)) {
DirAccess *da = DirAccess::create_for_path(p_dst_dir);
Error err = da->make_dir_recursive(p_dst_dir);
memdelete(da);
if (err != OK) {
show_build_error_dialog("Failed to create destination directory for the API assemblies. Error: " + itos(err));
return false;
}
}
String assembly_file = p_assembly_name + ".dll";
String assembly_src = p_src_dir.plus_file(assembly_file);
String assembly_dst = p_dst_dir.plus_file(assembly_file);
@ -296,9 +308,9 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
String api_build_config = "Release";
EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4);
EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 3);
pr.step("Generating " + api_name + " solution");
pr.step("Generating " + api_name + " solution", 0);
String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
.plus_file(_api_folder_name(APIAssembly::API_CORE))
@ -336,34 +348,19 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
}
}
pr.step("Building " + api_name + " solution");
pr.step("Building " + api_name + " solution", 1);
if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config))
return false;
pr.step("Copying " + api_name + " assembly");
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
// Create assemblies directory if needed
if (!DirAccess::exists(res_assemblies_dir)) {
DirAccess *da = DirAccess::create_for_path(res_assemblies_dir);
Error err = da->make_dir_recursive(res_assemblies_dir);
memdelete(da);
if (err != OK) {
show_build_error_dialog("Failed to create assemblies directory. Error: " + itos(err));
return false;
}
}
pr.step("Copying " + api_name + " assembly", 2);
// Copy the built assembly to the assemblies directory
String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
return false;
pr.step("Done");
return true;
}
@ -372,15 +369,39 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
return false;
String editor_prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir();
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
return false;
if (FileAccess::exists(editor_prebuilt_api_dir.plus_file(API_ASSEMBLY_NAME ".dll"))) {
EditorProgress pr("mono_copy_prebuilt_api_assemblies",
"Copying prebuilt " API_ASSEMBLY_NAME " assemblies...", 1);
pr.step("Copying " API_ASSEMBLY_NAME " assembly", 0);
EditorProgress pr("mono_project_debug_build", "Building project solution...", 2);
if (!GodotSharpBuilds::copy_api_assembly(editor_prebuilt_api_dir, res_assemblies_dir,
API_ASSEMBLY_NAME, APIAssembly::API_CORE)) {
return false;
}
} else {
if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
return false;
}
pr.step("Building project solution");
if (DirAccess::exists(editor_prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"))) {
EditorProgress pr("mono_copy_prebuilt_api_assemblies",
"Copying prebuilt " EDITOR_API_ASSEMBLY_NAME " assemblies...", 1);
pr.step("Copying " EDITOR_API_ASSEMBLY_NAME " assembly", 0);
if (!GodotSharpBuilds::copy_api_assembly(editor_prebuilt_api_dir, res_assemblies_dir,
EDITOR_API_ASSEMBLY_NAME, APIAssembly::API_EDITOR)) {
return false;
}
} else {
if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
return false;
}
EditorProgress pr("mono_project_debug_build", "Building project solution...", 1);
pr.step("Building project solution", 0);
MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
@ -388,8 +409,6 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
return false;
}
pr.step("Done");
return true;
}

View file

@ -197,6 +197,7 @@ void GodotSharpEditor::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
GodotSharpBuilds::register_internal_calls();
GodotSharpExport::register_internal_calls();
}
void GodotSharpEditor::show_error_dialog(const String &p_message, const String &p_title) {

View file

@ -30,12 +30,37 @@
#include "godotsharp_export.h"
#include "core/version.h"
#include "../csharp_script.h"
#include "../godotsharp_defs.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "godotsharp_builds.h"
void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() {
String current_version = VERSION_FULL_CONFIG;
String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version);
return GDMonoMarshal::mono_string_from_godot(ProjectSettings::get_singleton()->globalize_path(templates_dir));
}
static MonoString *godot_icall_GodotSharpExport_GetDataDirName() {
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
return GDMonoMarshal::mono_string_from_godot("data_" + appname_safe);
}
void GodotSharpExport::register_internal_calls() {
static bool registered = false;
ERR_FAIL_COND(registered);
registered = true;
mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetTemplatesDir", (void *)godot_icall_GodotSharpExport_GetTemplatesDir);
mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetDataDirName", (void *)godot_icall_GodotSharpExport_GetDataDirName);
}
void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &) {
if (p_type != CSharpLanguage::get_singleton()->get_type())
return;
@ -56,59 +81,78 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
// TODO right now there is no way to stop the export process with an error
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
ERR_FAIL_NULL(GDMono::get_singleton()->get_tools_domain());
ERR_FAIL_NULL(TOOLS_DOMAIN);
ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
String build_config = p_debug ? "Debug" : "Release";
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
// Add API assemblies
// Add dependency assemblies
String core_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
ERR_FAIL_COND(!_add_assembly(core_api_dll_path, core_api_dll_path));
String editor_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
ERR_FAIL_COND(!_add_assembly(editor_api_dll_path, editor_api_dll_path));
// Add project assembly
Map<String, String> dependencies;
String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
if (project_dll_name.empty()) {
project_dll_name = "UnnamedProject";
}
String project_dll_src_path = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config).plus_file(project_dll_name + ".dll");
String project_dll_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(project_dll_name + ".dll");
ERR_FAIL_COND(!_add_assembly(project_dll_src_path, project_dll_dst_path));
String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
dependencies.insert(project_dll_name, project_dll_src_path);
// Add dependencies
{
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
ERR_FAIL_NULL(export_domain);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
MonoDomain *prev_domain = mono_domain_get();
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
_GDMONO_SCOPE_DOMAIN_(export_domain);
ERR_FAIL_COND(!export_domain);
ERR_FAIL_COND(!mono_domain_set(export_domain, false));
GDMonoAssembly *scripts_assembly = NULL;
bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
project_dll_src_dir, &scripts_assembly, /* refonly: */ true);
Map<String, String> dependencies;
dependencies.insert("mscorlib", GDMono::get_singleton()->get_corlib_assembly()->get_path());
ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
ERR_FAIL_COND(!load_success);
GDMonoAssembly *scripts_assembly = GDMonoAssembly::load_from(project_dll_name, project_dll_src_path, /* refonly: */ true);
ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
ERR_FAIL_COND(!scripts_assembly);
Error depend_error = _get_assembly_dependencies(scripts_assembly, dependencies);
GDMono::get_singleton()->finalize_and_unload_domain(export_domain);
mono_domain_set(prev_domain, false);
ERR_FAIL_COND(depend_error != OK);
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs);
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
ERR_FAIL_COND(depend_error != OK);
}
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
String depend_src_path = E->value();
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
}
// Mono specific export template extras (data dir)
GDMonoClass *export_class = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "GodotSharpExport");
ERR_FAIL_NULL(export_class);
GDMonoMethod *export_begin_method = export_class->get_method("_ExportBegin", 4);
ERR_FAIL_NULL(export_begin_method);
MonoArray *features = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), p_features.size());
int i = 0;
for (const Set<String>::Element *E = p_features.front(); E; E = E->next()) {
MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get());
mono_array_set(features, MonoString *, i, boxed);
i++;
}
MonoBoolean debug = p_debug;
MonoString *path = GDMonoMarshal::mono_string_from_godot(p_path);
uint32_t flags = p_flags;
void *args[4] = { features, &debug, path, &flags };
MonoException *exc = NULL;
export_begin_method->invoke_raw(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL();
}
}
bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
@ -125,7 +169,7 @@ bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_d
return true;
}
Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies) {
Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies) {
MonoImage *image = p_assembly->get_image();
@ -134,18 +178,48 @@ Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, M
mono_assembly_get_assemblyref(image, i, ref_aname);
String ref_name = mono_assembly_name_get_name(ref_aname);
if (ref_name == "mscorlib" || r_dependencies.find(ref_name))
if (r_dependencies.find(ref_name))
continue;
GDMonoAssembly *ref_assembly = NULL;
if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true)) {
ERR_EXPLAIN("Cannot load refonly assembly: " + ref_name);
String path;
bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe");
for (int i = 0; i < p_search_dirs.size(); i++) {
const String &search_dir = p_search_dirs[i];
if (has_extension) {
path = search_dir.plus_file(ref_name);
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), search_dir, ref_aname, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
} else {
path = search_dir.plus_file(ref_name + ".dll");
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
path = search_dir.plus_file(ref_name + ".exe");
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
}
}
if (!ref_assembly) {
ERR_EXPLAIN("Cannot load assembly (refonly): " + ref_name);
ERR_FAIL_V(ERR_CANT_RESOLVE);
}
r_dependencies.insert(ref_name, ref_assembly->get_path());
Error err = _get_assembly_dependencies(ref_assembly, r_dependencies);
Error err = _get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
if (err != OK)
return err;
}

View file

@ -43,13 +43,15 @@ class GodotSharpExport : public EditorExportPlugin {
bool _add_assembly(const String &p_src_path, const String &p_dst_path);
Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies);
Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies);
protected:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
public:
static void register_internal_calls();
GodotSharpExport();
~GodotSharpExport();
};

View file

@ -30,11 +30,11 @@
#include "godotsharp_dirs.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#ifdef TOOLS_ENABLED
#include "core/os/dir_access.h"
#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#endif
@ -95,10 +95,18 @@ public:
#ifdef TOOLS_ENABLED
String mono_solutions_dir;
String build_logs_dir;
String sln_filepath;
String csproj_filepath;
String data_mono_bin_dir;
String data_editor_tools_dir;
String data_editor_prebuilt_api_dir;
#endif
String data_mono_etc_dir;
String data_mono_lib_dir;
private:
_GodotSharpDirs() {
res_data_dir = "res://.mono";
@ -123,10 +131,60 @@ private:
name = "UnnamedProject";
}
String base_path = String("res://") + name;
String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
sln_filepath = base_path.plus_file(name + ".sln");
csproj_filepath = base_path.plus_file(name + ".csproj");
#endif
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
#ifdef TOOLS_ENABLED
String data_dir_root = exe_dir.plus_file("GodotSharp");
data_editor_tools_dir = data_dir_root.plus_file("Tools");
data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
String data_mono_root_dir = data_dir_root.plus_file("Mono");
data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
}
if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
}
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_bin_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/bin");
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
}
#endif
#else
String appname = OS::get_singleton()->get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
String data_dir_root = exe_dir.plus_file("data_" + appname);
if (!DirAccess::exists(data_dir_root)) {
data_dir_root = exe_dir.plus_file("data_Godot");
}
String data_mono_root_dir = data_dir_root.plus_file("Mono");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
}
#endif
sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
#endif
}
@ -192,5 +250,26 @@ String get_project_sln_path() {
String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
String get_data_mono_bin_dir() {
return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
}
String get_data_editor_tools_dir() {
return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
String get_data_editor_prebuilt_api_dir() {
return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
}
#endif
String get_data_mono_etc_dir() {
return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
}
String get_data_mono_lib_dir() {
return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
}
} // namespace GodotSharpDirs

View file

@ -49,11 +49,18 @@ String get_mono_logs_dir();
#ifdef TOOLS_ENABLED
String get_mono_solutions_dir();
String get_build_logs_dir();
String get_custom_project_settings_dir();
#endif
String get_project_sln_path();
String get_project_csproj_path();
String get_data_mono_bin_dir();
String get_data_editor_tools_dir();
String get_data_editor_prebuilt_api_dir();
#endif
String get_data_mono_etc_dir();
String get_data_mono_lib_dir();
} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H

View file

@ -162,49 +162,62 @@ void GDMono::initialize() {
mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
#endif
String assembly_rootdir;
String config_dir;
#ifdef TOOLS_ENABLED
#ifdef WINDOWS_ENABLED
mono_reg_info = MonoRegUtils::find_mono();
CharString assembly_dir;
CharString config_dir;
if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
assembly_dir = mono_reg_info.assembly_dir.utf8();
assembly_rootdir = mono_reg_info.assembly_dir;
}
if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
config_dir = mono_reg_info.config_dir.utf8();
config_dir = mono_reg_info.config_dir;
}
mono_set_dirs(assembly_dir.length() ? assembly_dir.get_data() : NULL,
config_dir.length() ? config_dir.get_data() : NULL);
#elif OSX_ENABLED
mono_set_dirs(NULL, NULL);
const char *c_assembly_rootdir = mono_assembly_getrootdir();
const char *c_config_dir = mono_get_config_dir();
{
const char *assembly_rootdir = mono_assembly_getrootdir();
const char *config_dir = mono_get_config_dir();
if (!c_assembly_rootdir || !c_config_dir || !DirAccess::exists(c_assembly_rootdir) || !DirAccess::exists(c_config_dir)) {
Vector<const char *> locations;
locations.push_back("/Library/Frameworks/Mono.framework/Versions/Current/");
locations.push_back("/usr/local/var/homebrew/linked/mono/");
if (!assembly_rootdir || !config_dir || !DirAccess::exists(assembly_rootdir) || !DirAccess::exists(config_dir)) {
Vector<const char *> locations;
locations.push_back("/Library/Frameworks/Mono.framework/Versions/Current/");
locations.push_back("/usr/local/var/homebrew/linked/mono/");
for (int i = 0; i < locations.size(); i++) {
String hint_assembly_rootdir = path_join(locations[i], "lib");
String hint_mscorlib_path = path_join(hint_assembly_rootdir, "mono", "4.5", "mscorlib.dll");
String hint_config_dir = path_join(locations[i], "etc");
for (int i = 0; i < locations.size(); i++) {
String hint_assembly_rootdir = path_join(locations[i], "lib");
String hint_mscorlib_path = path_join(hint_assembly_rootdir, "mono", "4.5", "mscorlib.dll");
String hint_config_dir = path_join(locations[i], "etc");
if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
mono_set_dirs(hint_assembly_rootdir.utf8().get_data(), hint_config_dir.utf8().get_data());
break;
}
if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
need_set_mono_dirs = false;
assembly_rootdir = hint_assembly_rootdir;
config_dir = hint_config_dir;
break;
}
}
}
#else
mono_set_dirs(NULL, NULL);
#endif
#endif // TOOLS_ENABLED
String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
#ifdef TOOLS_ENABLED
if (DirAccess::exists(bundled_assembly_rootdir) && DirAccess::exists(bundled_config_dir)) {
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
}
#else
// These are always the directories in export templates
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
#endif
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
GDMonoAssembly::initialize();
@ -262,8 +275,11 @@ void GDMono::initialize() {
// Everything is fine with the api assemblies, load the project assembly
_load_project_assembly();
} else {
if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)) ||
(editor_api_assembly && editor_api_assembly_out_of_sync)) {
if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
#ifdef TOOLS_ENABLED
|| (editor_api_assembly && editor_api_assembly_out_of_sync)
#endif
) {
#ifdef TOOLS_ENABLED
// The assembly was successfully loaded, but the full api could not be cached.
// This is most likely an outdated assembly loaded because of an invalid version in the
@ -362,24 +378,34 @@ GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
return load_assembly_from(p_name, String(), r_assembly, p_refonly);
}
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
return load_assembly_from(p_name, String(), p_aname, r_assembly, p_refonly);
}
bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
bool result = load_assembly_from(p_name, p_basedir, aname, r_assembly, p_refonly);
mono_assembly_name_free(aname);
mono_free(aname);
return result;
}
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
MonoImageOpenStatus status = MONO_IMAGE_OK;
MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
MonoAssembly *assembly = mono_assembly_load_full(p_aname, p_basedir.length() ? p_basedir.utf8().get_data() : NULL, &status, p_refonly);
if (!assembly)
return false;
@ -480,12 +506,10 @@ bool GDMono::_load_editor_api_assembly() {
if (editor_api_assembly)
return true;
#ifdef TOOLS_ENABLED
if (metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR)) {
print_verbose("Mono: Skipping loading of Editor API assembly because it was invalidated");
return false;
}
#endif
bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
@ -772,7 +796,7 @@ Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
print_verbose("Mono: Unloading domain `" + domain_name + "`...");
if (mono_domain_get() != root_domain)
if (mono_domain_get() == p_domain)
mono_domain_set(root_domain, true);
mono_gc_collect(mono_gc_max_generation());

View file

@ -142,7 +142,7 @@ class GDMono {
GDMonoLog *gdmono_log;
#ifdef WINDOWS_ENABLED
#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
MonoRegInfo mono_reg_info;
#endif
@ -197,6 +197,9 @@ public:
bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
Error finalize_and_unload_domain(MonoDomain *p_domain);
void initialize();
@ -205,12 +208,14 @@ public:
~GDMono();
};
class GDMonoScopeDomain {
namespace gdmono {
class ScopeDomain {
MonoDomain *prev_domain;
public:
GDMonoScopeDomain(MonoDomain *p_domain) {
ScopeDomain(MonoDomain *p_domain) {
MonoDomain *prev_domain = mono_domain_get();
if (prev_domain != p_domain) {
this->prev_domain = prev_domain;
@ -220,16 +225,36 @@ public:
}
}
~GDMonoScopeDomain() {
~ScopeDomain() {
if (prev_domain)
mono_domain_set(prev_domain, false);
}
};
#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \
GDMonoScopeDomain __gdmono__scope__domain__(m_mono_domain); \
class ScopeExitDomainUnload {
MonoDomain *domain;
public:
ScopeExitDomainUnload(MonoDomain *p_domain) :
domain(p_domain) {
}
~ScopeExitDomainUnload() {
if (domain)
GDMono::get_singleton()->finalize_and_unload_domain(domain);
}
};
} // namespace gdmono
#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \
gdmono::ScopeDomain __gdmono__scope__domain__(m_mono_domain); \
(void)__gdmono__scope__domain__;
#define _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(m_mono_domain) \
gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
(void)__gdmono__scope__exit__domain__unload__;
class _GodotSharp : public Object {
GDCLASS(_GodotSharp, Object)

View file

@ -46,6 +46,29 @@ bool GDMonoAssembly::in_preload = false;
Vector<String> GDMonoAssembly::search_dirs;
void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config) {
const char *rootdir = mono_assembly_getrootdir();
if (rootdir) {
String framework_dir = String(rootdir).plus_file("mono").plus_file("4.5");
r_search_dirs.push_back(framework_dir);
r_search_dirs.push_back(framework_dir.plus_file("Facades"));
}
if (p_custom_config.length()) {
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(p_custom_config));
} else {
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
}
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
r_search_dirs.push_back(OS::get_singleton()->get_resource_dir());
r_search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
#ifdef TOOLS_ENABLED
r_search_dirs.push_back(GodotSharpDirs::get_data_editor_tools_dir());
#endif
}
void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, void *user_data) {
if (no_search)
@ -93,35 +116,7 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d
no_search = true; // Avoid the recursion madness
String path;
GDMonoAssembly *res = NULL;
for (int i = 0; i < search_dirs.size(); i++) {
const String &search_dir = search_dirs[i];
if (has_extension) {
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
res = _load_assembly_from(name.get_basename(), path, refonly);
if (res != NULL)
break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path, refonly);
if (res != NULL)
break;
}
path = search_dir.plus_file(name + ".exe");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path, refonly);
if (res != NULL)
break;
}
}
}
GDMonoAssembly *res = _load_assembly_search(name, search_dirs, refonly);
no_search = false;
@ -130,31 +125,12 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d
static _THREAD_LOCAL_(MonoImage *) image_corlib_loading = NULL;
MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly) {
MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, void *user_data, bool refonly) {
(void)user_data; // UNUSED
if (search_dirs.empty()) {
search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
search_dirs.push_back(OS::get_singleton()->get_resource_dir());
search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
#ifdef GD_MONO_EDITOR_ASSEMBLIES_DIR
search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir().plus_file(_MKSTR(GD_MONO_EDITOR_ASSEMBLIES_DIR)).simplify_path());
#endif
const char *rootdir = mono_assembly_getrootdir();
if (rootdir) {
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5").plus_file("Facades"));
}
if (assemblies_path) {
while (*assemblies_path) {
search_dirs.push_back(*assemblies_path);
++assemblies_path;
}
}
fill_search_dirs(search_dirs);
}
{
@ -188,27 +164,7 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
if (stored_assembly)
return (*stored_assembly)->get_assembly();
String path;
for (int i = 0; i < search_dirs.size(); i++) {
const String &search_dir = search_dirs[i];
if (has_extension) {
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
res = _load_assembly_from(name.get_basename(), path, refonly);
if (res != NULL)
break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path, refonly);
if (res != NULL)
break;
}
}
}
res = _load_assembly_search("mscorlib.dll", search_dirs, refonly);
}
no_search = false;
@ -217,6 +173,43 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
return res ? res->get_assembly() : NULL;
}
GDMonoAssembly *GDMonoAssembly::_load_assembly_search(const String &p_name, const Vector<String> &p_search_dirs, bool p_refonly) {
GDMonoAssembly *res = NULL;
String path;
bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe");
for (int i = 0; i < p_search_dirs.size(); i++) {
const String &search_dir = p_search_dirs[i];
if (has_extension) {
path = search_dir.plus_file(p_name);
if (FileAccess::exists(path)) {
res = _load_assembly_from(p_name.get_basename(), path, p_refonly);
if (res != NULL)
return res;
}
} else {
path = search_dir.plus_file(p_name + ".dll");
if (FileAccess::exists(path)) {
res = _load_assembly_from(p_name, path, p_refonly);
if (res != NULL)
return res;
}
path = search_dir.plus_file(p_name + ".exe");
if (FileAccess::exists(path)) {
res = _load_assembly_from(p_name, path, p_refonly);
if (res != NULL)
return res;
}
}
}
return NULL;
}
GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
@ -464,19 +457,6 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
return match;
}
GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
if (loaded_asm)
return *loaded_asm;
no_search = true;
GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly);
no_search = false;
return res;
}
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
loaded = false;

View file

@ -102,6 +102,7 @@ class GDMonoAssembly {
static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly);
static GDMonoAssembly *_load_assembly_search(const String &p_name, const Vector<String> &p_search_dirs, bool p_refonly);
static void _wrap_mono_assembly(MonoAssembly *assembly);
friend class GDMono;
@ -125,7 +126,7 @@ public:
GDMonoClass *get_object_derived_class(const StringName &p_class);
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String());
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();