Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
This commit is contained in:
parent
6b92dbfce2
commit
d7f75fab60
10 changed files with 30 additions and 179 deletions
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@ -477,9 +477,6 @@
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<member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color(0, 0.6, 0.7, 0.42)">
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Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/disabled_geometry_color" type="Color" setter="" getter="" default="Color(1, 0.7, 0.1, 0.4)">
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Color of the disabled navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
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Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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@ -504,9 +501,6 @@
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<member name="debug/shapes/navigation/enable_link_connections_xray" type="bool" setter="" getter="" default="true">
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If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
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Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_edge_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 1)">
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Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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@ -566,8 +566,6 @@ void EditorNode::_update_from_settings() {
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SceneTree *tree = get_tree();
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tree->set_debug_collisions_color(GLOBAL_GET("debug/shapes/collision/shape_color"));
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tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
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tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
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tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
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@ -40,6 +40,10 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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#ifdef DEBUG_ENABLED
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#include "servers/navigation_server_3d.h"
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#endif // DEBUG_ENABLED
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void TileDataEditor::_tile_set_changed_plan_update() {
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_tile_set_changed_update_needed = true;
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call_deferred(SNAME("_tile_set_changed_deferred_update"));
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@ -2674,7 +2678,9 @@ void TileDataNavigationEditor::_tile_set_changed() {
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void TileDataNavigationEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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polygon_editor->set_polygons_color(get_tree()->get_debug_navigation_color());
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#ifdef DEBUG_ENABLED
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polygon_editor->set_polygons_color(NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color());
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#endif // DEBUG_ENABLED
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} break;
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}
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}
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@ -2701,7 +2707,10 @@ void TileDataNavigationEditor::draw_over_tile(CanvasItem *p_canvas_item, Transfo
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return;
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}
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Color color = p_canvas_item->get_tree()->get_debug_navigation_color();
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Color color = Color(0.5, 1.0, 1.0, 1.0);
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#ifdef DEBUG_ENABLED
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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#endif // DEBUG_ENABLED
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if (p_selected) {
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Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
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Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
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@ -643,6 +643,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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}
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nm.region = region;
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#ifdef DEBUG_ENABLED
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// add navigation debugmesh visual instances if debug is enabled
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_navigation_hint()) {
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@ -650,15 +651,14 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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RID navmesh_debug_rid = navmesh->get_debug_mesh()->get_rid();
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nm.navmesh_debug_instance = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(nm.navmesh_debug_instance, navmesh_debug_rid);
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RS::get_singleton()->mesh_surface_set_material(navmesh_debug_rid, 0, st->get_debug_navigation_material()->get_rid());
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}
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(nm.navmesh_debug_instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(nm.navmesh_debug_instance, get_global_transform() * nm.xform);
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}
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}
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#endif // DEBUG_ENABLED
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}
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g.navmesh_ids[E] = nm;
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}
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}
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@ -34,6 +34,10 @@
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#include "scene/resources/world_2d.h"
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#include "servers/navigation_server_2d.h"
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#ifdef DEBUG_ENABLED
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#include "servers/navigation_server_3d.h"
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#endif // DEBUG_ENABLED
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HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
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HashMap<Vector2i, TileSet::CellNeighbor> output;
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@ -1656,14 +1660,6 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!tile_set.is_valid());
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// Get colors for debug.
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SceneTree *st = SceneTree::get_singleton();
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Color debug_navigation_color;
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bool debug_navigation = st && st->is_debugging_navigation_hint();
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if (debug_navigation) {
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debug_navigation_color = st->get_debug_navigation_color();
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}
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Transform2D tilemap_xform = get_global_transform();
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SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
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while (q_list_element) {
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@ -1766,7 +1762,10 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
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RenderingServer *rs = RenderingServer::get_singleton();
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Color color = get_tree()->get_debug_navigation_color();
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Color color = Color(0.5, 1.0, 1.0, 1.0);
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#ifdef DEBUG_ENABLED
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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#endif // DEBUG_ENABLED
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RandomPCG rand;
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Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
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@ -539,6 +539,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() {
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}
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Vector<Vector3> vertex_array;
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vertex_array.resize(connections_count * 6);
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for (int i = 0; i < connections_count; i++) {
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Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
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@ -722,22 +722,6 @@ float SceneTree::get_debug_paths_width() const {
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return debug_paths_width;
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}
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void SceneTree::set_debug_navigation_color(const Color &p_color) {
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debug_navigation_color = p_color;
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}
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Color SceneTree::get_debug_navigation_color() const {
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return debug_navigation_color;
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}
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void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
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debug_navigation_disabled_color = p_color;
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}
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Color SceneTree::get_debug_navigation_disabled_color() const {
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return debug_navigation_disabled_color;
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}
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Ref<Material> SceneTree::get_debug_paths_material() {
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if (debug_paths_material.is_valid()) {
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return debug_paths_material;
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@ -755,40 +739,6 @@ Ref<Material> SceneTree::get_debug_paths_material() {
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return debug_paths_material;
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}
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Ref<Material> SceneTree::get_debug_navigation_material() {
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if (navigation_material.is_valid()) {
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return navigation_material;
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}
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Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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line_material->set_albedo(get_debug_navigation_color());
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navigation_material = line_material;
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return navigation_material;
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}
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Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
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if (navigation_disabled_material.is_valid()) {
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return navigation_disabled_material;
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}
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Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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line_material->set_albedo(get_debug_navigation_disabled_color());
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navigation_disabled_material = line_material;
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return navigation_disabled_material;
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}
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Ref<Material> SceneTree::get_debug_collision_material() {
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if (collision_material.is_valid()) {
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return collision_material;
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@ -1404,8 +1354,6 @@ SceneTree::SceneTree() {
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debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
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debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
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debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
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collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
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ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
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@ -334,15 +334,7 @@ public:
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void set_debug_paths_width(float p_width);
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float get_debug_paths_width() const;
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void set_debug_navigation_color(const Color &p_color);
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Color get_debug_navigation_color() const;
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void set_debug_navigation_disabled_color(const Color &p_color);
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Color get_debug_navigation_disabled_color() const;
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Ref<Material> get_debug_paths_material();
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Ref<Material> get_debug_navigation_material();
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Ref<Material> get_debug_navigation_disabled_material();
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Ref<Material> get_debug_collision_material();
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Ref<ArrayMesh> get_debug_contact_mesh();
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@ -32,7 +32,7 @@
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#ifdef DEBUG_ENABLED
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#include "servers/navigation_server_3d.h"
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#endif
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#endif // DEBUG_ENABLED
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void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
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ERR_FAIL_COND(p_mesh.is_null());
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@ -341,94 +341,8 @@ void NavigationMesh::clear_polygons() {
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polygons.clear();
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}
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#ifndef DISABLE_DEPRECATED
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Ref<Mesh> NavigationMesh::get_debug_mesh() {
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if (debug_mesh.is_valid()) {
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return debug_mesh;
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}
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Vector<Vector3> vertices = get_vertices();
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const Vector3 *vr = vertices.ptr();
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List<Face3> faces;
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for (int i = 0; i < get_polygon_count(); i++) {
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Vector<int> p = get_polygon(i);
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for (int j = 2; j < p.size(); j++) {
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Face3 f;
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f.vertex[0] = vr[p[0]];
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f.vertex[1] = vr[p[j - 1]];
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f.vertex[2] = vr[p[j]];
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faces.push_back(f);
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}
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}
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HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
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Vector<Vector3> tmeshfaces;
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tmeshfaces.resize(faces.size() * 3);
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{
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Vector3 *tw = tmeshfaces.ptrw();
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int tidx = 0;
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for (const Face3 &f : faces) {
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for (int j = 0; j < 3; j++) {
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tw[tidx++] = f.vertex[j];
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_EdgeKey ek;
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ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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if (ek.from < ek.to) {
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SWAP(ek.from, ek.to);
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}
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HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
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if (F) {
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F->value = false;
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} else {
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edge_map[ek] = true;
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}
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}
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}
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}
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List<Vector3> lines;
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for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
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if (E.value) {
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lines.push_back(E.key.from);
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lines.push_back(E.key.to);
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}
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}
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Vector<Vector3> varr;
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varr.resize(lines.size());
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{
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Vector3 *w = varr.ptrw();
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int idx = 0;
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for (const Vector3 &E : lines) {
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w[idx++] = E;
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}
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}
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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if (!lines.size()) {
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return debug_mesh;
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}
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Array arr;
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arr.resize(Mesh::ARRAY_MAX);
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arr[Mesh::ARRAY_VERTEX] = varr;
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
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return debug_mesh;
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}
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#endif // DISABLE_DEPRECATED
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#ifdef DEBUG_ENABLED
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Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
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Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
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if (debug_mesh.is_valid()) {
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// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
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return debug_mesh;
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@ -479,8 +393,6 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
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for (int i = 0; i < polygon_count; i++) {
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polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
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Vector<int> polygon = get_polygon(i);
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face_color_array.push_back(polygon_color);
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face_color_array.push_back(polygon_color);
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face_color_array.push_back(polygon_color);
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@ -490,7 +402,7 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
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debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material);
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debug_mesh->surface_set_material(0, debug_geometry_face_material);
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// if enabled build geometry edge line surface
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bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
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@ -515,12 +427,12 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
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line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
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debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_edge_material);
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debug_mesh->surface_set_material(1, debug_geometry_edge_material);
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}
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return debug_mesh;
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}
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#endif
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#endif // DEBUG_ENABLED
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void NavigationMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
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@ -202,11 +202,9 @@ public:
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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#ifndef DISABLE_DEPRECATED
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Ref<Mesh> get_debug_mesh();
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#endif // DISABLE_DEPRECATED
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Ref<ArrayMesh> _get_debug_mesh();
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#ifdef DEBUG_ENABLED
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Ref<ArrayMesh> get_debug_mesh();
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#endif // DEBUG_ENABLED
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NavigationMesh();
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};
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