-begin of export work, not done yet

-fixes to make scenes exported from godot 2.x work
This commit is contained in:
Juan Linietsky 2017-02-12 22:51:16 -03:00
parent 9cdd364fc0
commit d7fd86d51a
9 changed files with 367 additions and 849 deletions

View file

@ -35,7 +35,7 @@ CoreStringNames::CoreStringNames() {
_free=StaticCString::create("free");
changed=StaticCString::create("changed");
_meta=StaticCString::create("__meta__");
_script=StaticCString::create("script/script");
_script=StaticCString::create("script");
script_changed=StaticCString::create("script_changed");
___pdcdata=StaticCString::create("___pdcdata");
__getvar=StaticCString::create("__getvar");

View file

@ -383,7 +383,7 @@ void Object::set(const String& p_name, const Variant& p_value) {
if (p_name=="__meta__") {
metadata=p_value;
} else if (p_name=="script/script") {
} else if (p_name=="script") {
set_script(p_value);
} else if (script_instance) {
script_instance->set(p_name,p_value);
@ -516,7 +516,7 @@ Variant Object::get(const String& p_name) const {
if (p_name=="__meta__")
return metadata;
else if (p_name=="script/script")
else if (p_name=="script")
return script;
if (script_instance) {
@ -539,7 +539,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list,bool p_reversed) const
if (!is_class("Script")) // can still be set, but this is for userfriendlyness
p_list->push_back( PropertyInfo( Variant::OBJECT, "script/script", PROPERTY_HINT_RESOURCE_TYPE, "Script",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_STORE_IF_NONZERO));
p_list->push_back( PropertyInfo( Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_STORE_IF_NONZERO));
if (!metadata.empty())
p_list->push_back( PropertyInfo( Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_STORE_IF_NONZERO));
if (script_instance && !p_reversed) {
@ -1041,7 +1041,7 @@ void Object::set_script(const RefPtr& p_script) {
}
_change_notify("script/script");
_change_notify("script");
emit_signal(CoreStringNames::get_singleton()->script_changed);
}

View file

@ -382,7 +382,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v
}
float b[(2+2+4)];
float b[(2+2+4)*4];
for(int i=0;i<p_points;i++) {
@ -646,7 +646,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE,texpixel_size);
}
_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
//_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
} break;
case Item::Command::TYPE_CIRCLE: {
@ -666,7 +666,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
indices[i*3+1]=(i+1)%numpoints;
indices[i*3+2]=numpoints;
}
_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
} break;
case Item::Command::TYPE_TRANSFORM: {
@ -1459,7 +1459,7 @@ void RasterizerCanvasGLES3::initialize() {
glGenBuffers(1,&data.primitive_quad_buffer);
glBindBuffer(GL_ARRAY_BUFFER,data.primitive_quad_buffer);
glBufferData(GL_ARRAY_BUFFER,sizeof(float)*2+sizeof(float)*2+sizeof(float)*4,NULL,GL_DYNAMIC_DRAW); //allocate max size
glBufferData(GL_ARRAY_BUFFER,(2+2+4)*4*sizeof(float),NULL,GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ARRAY_BUFFER,0);

View file

@ -2587,6 +2587,8 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
constants.push_back(c->value);
constant=true;
}
} else {
constant=false;
}
}

View file

@ -1,524 +0,0 @@
[Object]
script/script = script
[Node]
pause/pause_mode = pause_mode
[Control]
anchor/left = anchor_left
anchor/right = anchor_right
anchor/bottom = anchor_bottom
anchor/top = anchor_top
focus_neighbour/left=focus_neighbour_left
focus_neighbour/right=focus_neighbour_right
focus_neighbour/bottom=focus_neighbour_bottom
focus_neighbour/top=focus_neighbour_top
focus/ignore_mouse = focus_ignore_mouse
focus/stop_mouse = focus_stop_mouse
size_flags/horizontal = size_flags_horizontal
size_flags/vertical = size_flags_vertical
size_flags/stretch_ratio = size_flags_stretch_ratio
theme/theme = theme
[CanvasItem]
visibility/visible = visible
visibility/behind_parent = show_behind_parent
visibility/on_top = show_on_top
visibility/light_mask = light_mask
material/material = material
material/use_parent = use_parent_material
[Resource]
resource/path = resource_path
resource/name = resource_name
[Area2D]
collision/layers = collision_layers
collision/mask = collision_mask
[Camera2D]
limit/left = limit_left
limit/right = limit_right
limit/bottom = limit_bottom
limit/top = limit_top
limit/smoothed = limit_smoothed
draw_margin/h_enabled = draw_margin_h_enabled
draw_margin/v_enabled = draw_margin_v_enabled
smoothing/enable = smoothing_enabled
smoothing/speed = smoothing_speed
drag_margin/left = drag_margin_left
drag_margin/top = drag_margin_top
drag_margin/right = drag_margin_right
drag_margin/bottom = drag_margin_bottom
[CollisionObject2D]
input/pickable = input_pickable
[Joint2D]
bias/bias = bias
collision/exclude_nodes = disable_collision
[Light2D]
range/height = range_height
range/z_min = range_z_min
range/z_max = range_z_max
range/layer_max = range_layer_max
range/item_cull_mask = range_item_cull_max
shadow/enabled = shadow_enabled
shadow/color = shadow_color
shadow/buffer_size = shadow_buffer_size
shadow/gradient_length = shadow_gradient_length
shadow/filter = shadow_filter
shadow/item_cull_mask = shadow_item_cull_mask
[Node2D]
transform/pos = position
transform/rot = rotation
transform/scale = scale
z/z = z
z/relative = z_as_relative
[ParallaxBackground]
scroll/offset = scroll_offset
scroll/base_offset = scroll_base_offset
scroll/base_scale = scroll_base_scale
scroll/limit_begin = scroll_limit_begin
scroll/limit_end = scroll_limit_end
scroll/ignore_camera_zoom = scroll_ignore_camera_zoom
[ParallaxLayer]
motion/scale = motion_scale
motion/offset = motion_offset
motion/mirroring = motion_mirroring
[PhysicsBody2D]
collision/layers = collision_layer
collision/mask = collision_mask
[Polygon2D]
texture/texture = texture
texture/offset = texture_offset
texture/rotation = texture_rotation
texture/scale = texture_scale
invert/enable = invert_enable
invert/border = invert_border
[SamplePlayer2D]
config/polyphony = polyphony
config/samples = samples
config/pitch_random = random_pitch
[SoundPlayer2D]
params/volume_db = volume_db
params/pitch_scale = pitch_scale
params/attenuation/min_distance = attenuation_min_distance
params/attenuation/max_distance = attenuation_max_distance
params/attenuation/distance_exp = attenuation_distance_exp
[TileMap]
cell/size = cell_size
cell/quadrant_size = cell_quadrant_size
cell/half_offset = cell_half_offset
cell/tile_origin = cell_tile_origin
cell/y_sort = cell_y_sort
collision/use_kinematic = collision_use_kinematic
collision/friction = collision_friction
collision/bounce = collision_bounce
collision/layers = collision_layers
collision/mask = collision_mask
occluder/light_mask = occluder_light_mask
[VisibilityEnabler2D]
enabler/pause_animations = pause_animations
enabler/freeze_bodies = freeze_bodies
enabler/pause_particles = pause_particles
enabler/pause_animated_sprites = pause_animated_sprites
enabler/process_parent = process_parent
enabler/fixed_process_parent = fixed_process_parent
[YSort]
sort/enabled = sort_enabled
[Area]
collision/layers = collision_layers
collision/mask = collision_mask
[CollisionObject]
input/ray_pickable = input_ray_pickable
input/capture_on_drag = input_capture_on_drag
[Light]
light/color = light_color
light/energy = light_energy
light/negative = light_negative
light/specular = light_specular
light/cull_mask = light_cull_mask
shadow/enabled = shadow_enabled
shadow/color = shadow_color
shadow/bias = shadow_bias
shadow/max_distance = shadow_max_distance
editor/editor_only = editor_only
[DirectionalLight]
directional_shadow/mode = directional_shadow_mode
directional_shadow/split_1 = directional_shadow_split_1
directional_shadow/split_2 = directional_shadow_split_2
directional_shadow/split_3 = directional_shadow_split_3
directional_shadow/blend_splits = directional_shadow_blend_splits
directional_shadow/normal_bias = directional_shadow_normal_bias
directional_shadow/bias_split_scale = directional_shadow_bias_split_scale
[OmniLight]
omni/range = omni_range
omni/attenuation = omni_attenuation
omni/shadow_mode = omni_shadow_mode
omni/shadow_detail = omni_shadow_detail
[SpotLight]
spot/range = spot_range
spot/attenuation = spot_attenuation
spot/angle = spot_angle
spot/spot_attenuation = spot_angle_attenuation
[MeshInstance]
mesh/mesh = mesh
mesh/skeleton = skeleton
[PhysicsBody]
collision/layers = collision_layer
collision/mask = collision_mask
[Quad]
quad/axis = axis
quad/size = size
quad/offset = offset
quad/centered = centered
[Spatial]
transform/local = transform
transform/transiation = translation
transform/rotation = rotation
transform/scale = scale
visibility/visible = visible
[SpatialPlayer]
params/volume_db = volume_db
params/pitch_scale = pitch_scale
params/attenuation/min_distance = attenuation_min_distance
params/attenuation/max_distance = attenuation_max_distance
params/attenuation/distance_exp = attenuation_distance_exp
params/emission_cone/degrees = emission_cone_degrees
params/emission_cone/attenuation_db = emission_cone_attenuation_db
[SpatialSamplePlayer]
config/polyphony = polyphony
config/samples = samples
[Sprite3D]
flags/transparent = transparent
flags/shaded = shaded
flags/alpha_cut = alpha_cut
[VehicleWheel]
type/traction = use_as_traction
type/steering = use_as_steering
wheel/radius = wheel_radius
wheel/rest_length = wheel_rest_length
wheel/friction_slip = wheel_friction_sleep
suspension/travel = suspension_travel
suspension/stiffness = suspension_stiffness
suspension/max_force = suspension_max_force
damping/compression = damping_compression
damping/relaxation = damping_relaxation
[VehicleBody]
motion/engine_force = engine_force
motion/breake = breake
motion/steering = steering
body/mass = mass
body/friction = friction
[VisibilityEnabler]
enabler/pause_animations = pause_animations
enabler/freeze_bodies = freeze_bodies
[GeometryInstance]
geometry/material_override = material_override
geometry/cast_shadow = cast_shadow
geometry/extra_cull_margin = extra_cull_margin
geometry/billboard = use_as_billboard
geometry/billboard_y = use_as_y_billboard
geometry/depth_scale = use_depth_scale
geometry/visible_in_all_rooms = visible_in_all_rooms
geometry/use_baked_light = use_in_baked_light
[AnimationPlayer]
playback/process_mode = playback_process_mode
playback/default_blend_time = playback_default_blend_time
root/root = root_node
[AnimationTreePlayer]
playback/process_mode = playback_process_mode
[EventPlayer]
stream/stream = stream
stream/play = play
stream/loop = loop
stream/volume_db = volume_db
stream/pitch_scale = pitch_scale
stream/tempo_scale = tempo_scale
stream/autoplay = autoplay
stream/paused = paused
[StreamPlayer]
stream/stream = stream
stream/play = play
stream/loop = loop
stream/volume_db = volume_db
stream/autoplay = autoplay
stream/paused = paused
stream/loop_restart_time = loop_restart_time
stream/buffering_ms = buffering_ms
[SpatialStreamPlayer]
stream/stream = stream
stream/play = play
stream/loop = loop
stream/volume_db = volume_db
stream/autoplay = autoplay
stream/paused = paused
stream/loop_restart_time = loop_restart_time
stream/buffering_ms = buffering_ms
[WindowDialog]
window/title = window_title
[AcceptDialog]
dialog/text = dialog_text
dialog/hide_on_ok = dialog_hide_on_ok
[LineEdit]
placeholder/text = placeholder_text
placeholder/alpha = placeholder_alpha
caret/caret_blink = caret_blink
caret/caret_blink_speed = caret_blink_speed
[Patch9Frame]
patch_margin/left = patch_margin_left
patch_margin/right = patch_margin_right
patch_margin/top = patch_margin_top
patch_margin/bottom = patch_margin_bottom
[Popup]
popup/exclusive = popup_exclusive
[ProgressBar]
percent/visible = percent_visible
[Range]
range/min = min_value
range/max = max_value
range/step = step
range/page = page
range/value = value
range/exp_edit = exp_edit
range/rounded = rounded
[RigidBody2D]
velocity/linear = linear_velocity
velocity/angular = angular_velocity
damp_override_linear = linear_damp
damp_override_angular = angular_damp
[RigidBody]
velocity/linear = linear_velocity
velocity/angular = angular_velocity
damp_override_linear = linear_damp
damp_override_angular = angular_damp
[Tween]
playback/process_mode = playback_process_mode
[RichTextLabel]
bbcode/enabled = bbcode_enabled
bbcode/bbcode = bbcode_text
[ScrollContainer]
scroll/horizontal = scroll_horizontal
scroll/vertical = scroll_vertical
[SplitContainer]
split/offset = split_offset
split/collapsed = collapsed
split/dragger_visibility = dragger_visibility
[TextEdit]
caret/block_caret = caret_block_mode
caret/caret_blink = caret_blink
caret/caret_blink_speed = caret_blink_speed
[TextureButton]
textures/normal = texture_normal
textures/pressed = texture_pressed
textures/hover = texture_hover
textures/disabled = texture_disabled
textures/focused = texture_focused
textures/click_mask = texture_click_mask
params/scale = texture_scale
params/modulate = self_modulate
[TextureProgress]
texture/under = texture_under
texture/over = texture_over
texture/progress = texture_progress
mode = fill_mode
radial_fill/initial_angle = radial_initial_angle
radial_fill/fill_degrees = radial_fill_degrees
radial_fill/center_offset = radial_center_offset
[VideoPlayer]
stream/audio_track = audio_track
stream/stream = stream
stream/volume_db = volume_db
stream/autoplay = stream_autoplay
stream/paused = stream_paused
[DynamicFont]
font/size = size
extra_spacing/top = extra_spacing_top
extra_spacing/bottom = extra_spacing_bottom
extra_spacing/char = extra_spacing_char
extra_spacing/space = extra_spacing_space
font/use_mipmaps = use_mipmaps
font/use_filter = use_filter
font/font=font_data
[StyleBox]
content_margin/left = content_margin_left
content_margin/right = content_margin_right
content_margin/bottom = content_margin_bottom
content_margin/top = content_margin_top
[StyleBoxTexture]
margin/left = margin_left
margin/top = margin_top
margin/bottom = margin_bottom
margin/right = margin_right
expand_margin/left = expand_margin_left
expand_margin/top = expand_margin_top
expand_margin/bottom = expand_margin_bottom
expand_margin/right = expand_margin_right
modulate/color = modulate_color
[AnimatedSprite]
modulate = self_modulate
[Sprite]
modulate = self_modulate
[Patch9Frame]
modulate = self_modulate
[TextureRect]
modulate = self_modulate

View file

@ -27,6 +27,272 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_import_export.h"
#include "version.h"
#include "script_language.h"
#include "globals.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "tools/editor/editor_file_system.h"
#include "io/resource_loader.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "io/config_file.h"
#include "io/resource_saver.h"
#include "io/md5.h"
#include "tools/editor/plugins/script_editor_plugin.h"
#include "io/zip_io.h"
bool EditorExportPreset::_set(const StringName& p_name, const Variant& p_value) {
if (values.has(p_name)) {
values[p_name]=p_value;
return true;
}
return false;
}
bool EditorExportPreset::_get(const StringName& p_name,Variant &r_ret) const{
if (values.has(p_name)) {
r_ret=values[p_name];
return true;
}
return false;
}
void EditorExportPreset::_get_property_list( List<PropertyInfo> *p_list) const{
for (const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
p_list->push_back(E->get());
}
}
Vector<StringName> EditorExportPreset::get_files_to_export() const {
return Vector<StringName>();
}
EditorExportPreset::EditorExportPreset() {
}
///////////////////////////////////
void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) {
String host = EditorSettings::get_singleton()->get("network/debug_host");
if (p_flags&DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST)
host="localhost";
if (p_flags&DEBUG_FLAG_DUMB_CLIENT) {
int port = EditorSettings::get_singleton()->get("filesystem/file_server/port");
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
r_flags.push_back("-rfs");
r_flags.push_back(host+":"+itos(port));
if (passwd!="") {
r_flags.push_back("-rfs_pass");
r_flags.push_back(passwd);
}
}
if (p_flags&DEBUG_FLAG_REMOTE_DEBUG) {
r_flags.push_back("-rdebug");
r_flags.push_back(host+":"+String::num(GLOBAL_DEF("network/debug/remote_port", 6007)));
List<String> breakpoints;
ScriptEditor::get_singleton()->get_breakpoints(&breakpoints);
if (breakpoints.size()) {
r_flags.push_back("-bp");
String bpoints;
for(const List<String>::Element *E=breakpoints.front();E;E=E->next()) {
bpoints+=E->get().replace(" ","%20");
if (E->next())
bpoints+=",";
}
r_flags.push_back(bpoints);
}
}
if (p_flags&DEBUG_FLAG_VIEW_COLLISONS) {
r_flags.push_back("-debugcol");
}
if (p_flags&DEBUG_FLAG_VIEW_NAVIGATION) {
r_flags.push_back("-debugnav");
}
}
Error EditorExportPlatform::_save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) {
}
Error EditorExportPlatform::_save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) {
String path=p_path.replace_first("res://","");
ZipData *zd = (ZipData*)p_userdata;
zipFile zip=(zipFile)zd->zip;
zipOpenNewFileInZip(zip,
path.utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(zip,p_data.ptr(),p_data.size());
zipCloseFileInZip(zip);
zd->ep->step(TTR("Storing File:")+" "+p_path,2+p_file*100/p_total,false);
zd->count++;
return OK;
}
String EditorExportPlatform::find_export_template(String template_file_name, String *err) const {
String user_file = EditorSettings::get_singleton()->get_settings_path()
+"/templates/"+template_file_name;
String system_file=OS::get_singleton()->get_installed_templates_path();
bool has_system_path=(system_file!="");
system_file+=template_file_name;
// Prefer user file
if (FileAccess::exists(user_file)) {
return user_file;
}
// Now check system file
if (has_system_path) {
if (FileAccess::exists(system_file)) {
return system_file;
}
}
// Not found
if (err) {
*err+="No export template found at \""+user_file+"\"";
if (has_system_path)
*err+="\n or \""+system_file+"\".";
else
*err+=".";
}
return "";
}
Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset>& p_preset,EditorExportSaveFunction p_func, void* p_udata) {
return OK;
}
Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset>& p_preset,FileAccess *p_where) {
return OK;
}
Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset>& p_preset,const String& p_path) {
return OK;
}
EditorExportPlatform::EditorExportPlatform() {
}
////
void EditorExport::add_export_platform(const Ref<EditorExportPlatform>& p_platform) {
export_platforms.push_back(p_platform);
}
int EditorExport::get_export_platform_count() {
return export_platforms.size();
}
Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
ERR_FAIL_INDEX_V(p_idx,export_platforms.size(),Ref<EditorExportPlatform>());
return export_platforms[p_idx];
}
void EditorExport::add_export_preset(const Ref<EditorExportPreset>& p_preset,int p_at_pos) {
if (p_at_pos<0)
export_presets.push_back(p_preset);
else
export_presets.insert(p_at_pos,p_preset);
}
int EditorExport::get_export_preset_count() const {
return export_presets.size();
}
Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
ERR_FAIL_INDEX_V( p_idx, export_presets.size(),Ref<EditorExportPreset>() );
return export_presets[p_idx];
}
void EditorExport::remove_export_preset(int p_idx) {
export_presets.remove(p_idx);
}
void EditorExport::load_config() {
}
void EditorExport::save_config() {
}
EditorExport::EditorExport() {
}
EditorExport::~EditorExport() {
}
////////
#if 0
#include "version.h"

View file

@ -29,64 +29,54 @@
#ifndef EDITOR_IMPORT_EXPORT_H
#define EDITOR_IMPORT_EXPORT_H
#if 0
#include "resource.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
class EditorExportPlatform;
class EditorProgress;
class FileAccess;
struct EditorProgress;
class EditorImportPlugin : public Reference {
class EditorExportPreset : public Reference {
GDCLASS( EditorImportPlugin, Reference);
GDCLASS( EditorExportPreset,Reference )
public:
enum ExportFilter {
EXPORT_RESOURCES,
EXPORT_SELECTED,
EXPORT_ALL,
};
private:
ExportFilter export_filter;
String exporter;
Set<String> selected_files;
bool debug;
friend class EditorExport;
List<PropertyInfo> properties;
Map<StringName,Variant> values;
protected:
static void _bind_methods();
String _validate_source_path(const String& p_path);
String _expand_source_path(const String& p_path);
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
Vector<StringName> get_files_to_export() const;
static String validate_source_path(const String& p_path);
static String expand_source_path(const String& p_path);
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from="");
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
virtual void reimport_multiple_files(const Vector<String>& p_list);
virtual bool can_reimport_multiple_files() const;
virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorImportPlugin();
EditorExportPreset();
};
class EditorExportPlugin : public Reference {
GDCLASS( EditorExportPlugin, Reference);
protected:
static void _bind_methods();
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorExportPlugin();
};
class EditorExportPlatform : public Reference {
GDCLASS( EditorExportPlatform,Reference );
GDCLASS( EditorExportPlatform,Reference )
public:
@ -94,36 +84,18 @@ public:
private:
bool debugging_enabled;
struct SavedData {
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
Vector<uint8_t> get_exported_file_default(String& p_fname) const;
virtual Vector<uint8_t> get_exported_file(String& p_fname) const;
virtual Vector<StringName> get_dependencies(bool p_bundles) const;
virtual String find_export_template(String template_file_name, String *err=NULL) const;
virtual bool exists_export_template(String template_file_name, String *err=NULL) const;
struct TempData {
uint64_t pos;
String path;
uint64_t ofs;
uint64_t size;
};
struct PackData {
FileAccess *ftmp;
FileAccess *f;
Vector<TempData> file_ofs;
Vector<SavedData> file_ofs;
EditorProgress *ep;
int count;
int alignment;
};
struct ZipData {
@ -134,292 +106,94 @@ protected:
};
void gen_export_flags(Vector<String> &r_flags, int p_flags);
static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
static Error save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
static Error _save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
static Error _save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
protected:
virtual void get_preset_features(const Ref<EditorExportPreset>& p_preset,List<String*> r_features)=0;
String find_export_template(String template_file_name, String *err=NULL) const;
public:
enum ImageCompression {
IMAGE_COMPRESSION_NONE,
IMAGE_COMPRESSION_INDEXED, // used for older hardware
IMAGE_COMPRESSION_BC, // directx compression format
IMAGE_COMPRESSION_PVRTC, // powervr compression format
IMAGE_COMPRESSION_PVRTC_SQUARE, // powervr compression format, square (ios)
IMAGE_COMPRESSION_ETC1, // ericsson compression format (alpha is uncompressed)
IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha)
struct ExportOption {
PropertyInfo option;
Variant default_value;
ExportOption(const PropertyInfo& p_info,const Variant& p_default) { option=p_info; default_value=p_default; }
ExportOption() {}
};
enum ExportFlags {
EXPORT_DUMB_CLIENT=1,
EXPORT_REMOTE_DEBUG=2,
EXPORT_REMOTE_DEBUG_LOCALHOST=4,
EXPORT_VIEW_COLLISONS=8,
EXPORT_VIEW_NAVIGATION=16,
};
bool is_debugging_enabled() const;
void set_debugging_enabled( bool p_enabled );
Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
Error save_pack(FileAccess *p_where, bool p_make_bundles=false, int p_alignment = 1);
Error save_zip(const String& p_path, bool p_make_bundles=false);
virtual void get_export_options(ExportOption *r_options)=0;
virtual Ref<EditorExportPreset> create_preset()=0;
virtual String get_name() const =0;
virtual ImageCompression get_image_compression() const=0;
virtual Ref<Texture> get_logo() const =0;
Error export_project_files(const Ref<EditorExportPreset>& p_preset,EditorExportSaveFunction p_func, void* p_udata);
Error save_pack(const Ref<EditorExportPreset>& p_preset,FileAccess *p_where);
Error save_zip(const Ref<EditorExportPreset>& p_preset,const String& p_path);
virtual bool poll_devices() { return false; }
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
virtual Error run(int p_device,int p_flags) { return OK; }
enum DebugFlags {
DEBUG_FLAG_DUMB_CLIENT=1,
DEBUG_FLAG_REMOTE_DEBUG=2,
DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST=4,
DEBUG_FLAG_VIEW_COLLISONS=8,
DEBUG_FLAG_VIEW_NAVIGATION=16,
};
virtual Error run(int p_device,int p_debug_flags) { return OK; }
virtual bool can_export(String *r_error=NULL) const=0;
virtual bool requires_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const=0;
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0)=0;
virtual Error export_project(const Ref<EditorExportPreset>& p_preset,const String& p_path,int p_flags=0)=0;
EditorExportPlatform();
};
class EditorExportPlatformPC : public EditorExportPlatform {
GDCLASS( EditorExportPlatformPC,EditorExportPlatform );
class EditorExport : public Node {
GDCLASS(EditorExport,Node);
public:
Vector<Ref<EditorExportPlatform> > export_platforms;
Vector<Ref<EditorExportPreset> > export_presets;
enum ExportMode {
EXPORT_EXE,
EXPORT_PACK,
EXPORT_ZIP
};
private:
String binary_extension;
String platform;
String custom_release_binary;
String custom_debug_binary;
String release_binary32;
String debug_binary32;
String release_binary64;
String debug_binary64;
String name;
bool use64;
Ref<Texture> logo;
ExportMode export_mode;
bool bundle;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual String get_name() const { return name; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
virtual String get_binary_extension() const { return binary_extension; }
virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }
virtual void set_debug_binary64(const String& p_binary) { debug_binary64=p_binary; }
virtual void set_name(const String& p_name) { name=p_name; }
virtual void set_logo(const Ref<Texture>& p_logo) { logo=p_logo; }
virtual bool can_export(String *r_error=NULL) const;
void set_binary_extension(const String& p_extension);
EditorExportPlatformPC();
};
class EditorImportExport : public Node {
GDCLASS(EditorImportExport,Node);
public:
enum FileAction {
ACTION_NONE,
ACTION_COPY,
ACTION_BUNDLE
};
enum ExportFilter {
EXPORT_SELECTED,
EXPORT_RESOURCES,
EXPORT_ALL,
};
enum ImageAction {
IMAGE_ACTION_NONE,
IMAGE_ACTION_COMPRESS_DISK,
IMAGE_ACTION_COMPRESS_RAM,
IMAGE_ACTION_KEEP //for group
};
enum ScriptAction {
SCRIPT_ACTION_NONE,
SCRIPT_ACTION_COMPILE,
SCRIPT_ACTION_ENCRYPT
};
enum SampleAction {
SAMPLE_ACTION_NONE,
SAMPLE_ACTION_COMPRESS_RAM,
};
static EditorExport *singleton;
protected:
struct ImageGroup {
ImageAction action;
bool make_atlas;
float lossy_quality;
float shrink;
};
Vector<Ref<EditorExportPlugin> > export_plugins;
Vector<Ref<EditorImportPlugin> > plugins;
Map<String,int> by_idx;
ImageAction image_action;
float image_action_compress_quality;
float image_shrink;
Set<String> image_formats;
ExportFilter export_filter;
String export_custom_filter, export_custom_filter_exclude;
Map<StringName,FileAction> files;
Map<StringName,Ref<EditorExportPlatform> > exporters;
Map<StringName,ImageGroup> image_groups;
Map<StringName,StringName> image_group_files;
Vector<String> diff_packs;
ScriptAction script_action;
String script_key;
SampleAction sample_action;
int sample_action_max_hz;
bool sample_action_trim;
bool convert_text_scenes;
static EditorImportExport* singleton;
PoolVector<String> _get_export_file_list();
PoolVector<String> _get_export_platforms();
static void _bind_methods();
public:
static EditorImportExport* get_singleton() { return singleton; }
void add_export_platform(const Ref<EditorExportPlatform>& p_platform);
int get_export_platform_count();
Ref<EditorExportPlatform> get_export_platform(int p_idx);
void add_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
void remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
int get_import_plugin_count() const;
Ref<EditorImportPlugin> get_import_plugin(int p_idx) const;
Ref<EditorImportPlugin> get_import_plugin_by_name(const String& p_string) const;
void add_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
void remove_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
int get_export_plugin_count() const;
Ref<EditorExportPlugin> get_export_plugin(int p_idx) const;
bool poll_export_platforms();
void set_export_file_action(const StringName& p_export_file, FileAction p_action);
FileAction get_export_file_action(const StringName& p_export_file) const;
void get_export_file_list(List<StringName> *p_export_files);
void add_export_platform(const Ref<EditorExportPlatform>& p_export);
Ref<EditorExportPlatform> get_export_platform(const StringName& p_platform);
void get_export_platforms(List<StringName> *r_platforms);
void set_export_filter(ExportFilter p_enable);
ExportFilter get_export_filter() const;
void set_export_custom_filter(const String& p_custom_filter);
void set_export_custom_filter_exclude(const String& p_custom_filter);
String get_export_custom_filter() const;
String get_export_custom_filter_exclude() const;
void set_export_image_action(ImageAction p_action);
ImageAction get_export_image_action() const;
void set_export_image_shrink(float p_shrink);
float get_export_image_shrink() const;
void set_export_image_quality(float p_quality);
float get_export_image_quality() const;
Vector<String>& get_diff_packs() { return diff_packs; }
void image_export_group_create(const StringName& p_name);
void image_export_group_remove(const StringName& p_name);
bool image_export_has_group(const StringName& p_name) const;
void image_export_get_groups(List<StringName> *r_name) const;
void image_export_group_set_image_action(const StringName& p_export_group,ImageAction p_action);
ImageAction image_export_group_get_image_action(const StringName& p_export_group) const;
void image_export_group_set_make_atlas(const StringName& p_export_group,bool p_make);
bool image_export_group_get_make_atlas(const StringName& p_export_group) const;
void image_export_group_set_shrink(const StringName& p_export_group,float p_amount);
float image_export_group_get_shrink(const StringName& p_export_group) const;
void image_export_group_set_lossy_quality(const StringName& p_export_group,float p_quality);
float image_export_group_get_lossy_quality(const StringName& p_export_group) const;
void image_add_to_export_group(const StringName& p_image,const StringName& p_export_group);
StringName image_get_export_group(const StringName& p_image) const;
void image_export_get_images_in_group(const StringName& p_group, List<StringName> *r_images) const;
Set<String>& get_image_formats() { return image_formats; }
void script_set_action(ScriptAction p_action);
ScriptAction script_get_action() const;
void script_set_encryption_key(const String& p_key);
String script_get_encryption_key() const;
void sample_set_action(SampleAction p_action);
SampleAction sample_get_action() const;
void sample_set_max_hz(int p_hz);
int sample_get_max_hz() const;
void sample_set_trim(bool p_trim);
bool sample_get_trim() const;
void set_convert_text_scenes(bool p_convert);
bool get_convert_text_scenes() const;
void add_export_preset(const Ref<EditorExportPreset>& p_preset,int p_at_pos=-1);
int get_export_preset_count() const;
Ref<EditorExportPreset> get_export_preset(int p_idx);
void remove_export_preset(int p_idx);
void load_config();
void save_config();
EditorImportExport();
~EditorImportExport();
EditorExport();
~EditorExport();
};
VARIANT_ENUM_CAST(EditorImportExport::FileAction);
VARIANT_ENUM_CAST(EditorImportExport::ExportFilter);
VARIANT_ENUM_CAST(EditorImportExport::ImageAction);
VARIANT_ENUM_CAST(EditorImportExport::ScriptAction);
VARIANT_ENUM_CAST(EditorImportExport::SampleAction);
#endif
#endif // EDITOR_IMPORT_EXPORT_H

View file

@ -38,8 +38,8 @@ bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
String name = p_name;
if (name=="scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name="script/script";
if (name=="scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name="script";
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
@ -80,8 +80,8 @@ bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const {
return false;
String name=p_name;
if (name=="scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name="script/script";
if (name=="scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name="script";
}
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
@ -129,7 +129,7 @@ void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) {
if (F->get().name=="script/script")
if (F->get().name=="script")
continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
if (!usage.has(F->get().name)) {
PLData pld;
@ -152,7 +152,7 @@ void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
}
}
p_list->push_back(PropertyInfo(Variant::OBJECT,"scripts/script",PROPERTY_HINT_RESOURCE_TYPE,"Script"));
p_list->push_back(PropertyInfo(Variant::OBJECT,"scripts",PROPERTY_HINT_RESOURCE_TYPE,"Script"));
}

View file

@ -889,7 +889,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
menu->clear();
menu->set_size(Size2(1,1));
if (p_name=="script/script" && hint_text=="Script" && owner->cast_to<Node>()) {
if (p_name=="script" && hint_text=="Script" && owner->cast_to<Node>()) {
menu->add_icon_item(get_icon("Script","EditorIcons"),TTR("New Script"),OBJ_MENU_NEW_SCRIPT);
menu->add_separator();
} else if (hint_text!="") {
@ -3141,7 +3141,7 @@ void PropertyEditor::update_tree() {
continue;
if (hide_script && p.name=="script/script")
if (hide_script && p.name=="script")
continue;
String basename=p.name;
@ -4780,7 +4780,7 @@ void SectionedPropertyEditor::update_category_list() {
else if ( !(pi.usage&PROPERTY_USAGE_EDITOR) )
continue;
if (pi.name.find(":")!=-1 || pi.name=="script/script" || pi.name=="resource_name" || pi.name=="resource_path")
if (pi.name.find(":")!=-1 || pi.name=="script" || pi.name=="resource_name" || pi.name=="resource_path")
continue;
int sp = pi.name.find("/");
if (sp==-1)