diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6dae3209b99..9e917fb4dd7 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1169,6 +1169,9 @@
+
+ Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
+
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index f0e4c999ac8..a5abf16a8d2 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -5,7 +5,7 @@
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
- [b]Note:[/b] VisibilityEnabler2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
+ [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization.
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index 813f74f4046..391163ef947 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -5,7 +5,7 @@
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
- [b]Note:[/b] VisibilityNotifier2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
+ [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 742ef106d9c..f2f67d3814e 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -314,7 +314,7 @@ struct SpatialIndexer2D {
pass = 0;
changed = false;
- cell_size = 100; //should be configurable with GLOBAL_DEF("") i guess
+ cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
}
};