[GDNative] removed anchors
This commit is contained in:
parent
ffc2669298
commit
d82942e1c5
24 changed files with 25 additions and 126 deletions
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@ -87,12 +87,6 @@ GDNative::GDNative() {
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GDNative::~GDNative() {
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}
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extern "C" void _api_anchor();
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void GDNative::_compile_dummy_for_api() {
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_api_anchor();
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}
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void GDNative::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
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ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
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@ -224,8 +218,6 @@ bool GDNative::terminate() {
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godot_gdnative_terminate_fn library_terminate_pointer;
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library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
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// TODO(karroffel): remove this? Should be part of NativeScript, not
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// GDNative IMO
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godot_gdnative_terminate_options options;
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options.in_editor = Engine::get_singleton()->is_editor_hint();
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@ -412,10 +404,6 @@ RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_or
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lib->current_dependencies = dependency_paths;
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lib->current_library_statically_linked = is_statically_linked;
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print_line(String("lib path: ") + entry_lib_path);
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print_line(String("dependencies: ") + Variant(dependency_paths));
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print_line(String("static: ") + (is_statically_linked ? "true" : "false"));
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return lib;
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}
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@ -424,7 +412,7 @@ void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_ex
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}
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bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
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return p_type == "Resource" || p_type == "GDNativeLibrary";
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return p_type == "GDNativeLibrary";
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}
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String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
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@ -131,8 +131,6 @@ class GDNative : public Reference {
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bool initialized;
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void _compile_dummy_for_api();
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public:
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GDNative();
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~GDNative();
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@ -41,9 +41,6 @@
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extern "C" {
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#endif
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void _array_api_anchor() {
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}
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void GDAPI godot_array_new(godot_array *r_dest) {
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Array *dest = (Array *)r_dest;
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memnew_placement(dest, Array);
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _basis_api_anchor() {}
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void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
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const Vector3 *x_axis = (const Vector3 *)p_x_axis;
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const Vector3 *y_axis = (const Vector3 *)p_y_axis;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _color_api_anchor() {}
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void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
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Color *dest = (Color *)r_dest;
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@ -38,8 +38,6 @@
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extern "C" {
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#endif
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void _dictionary_api_anchor() {}
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void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
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Dictionary *dest = (Dictionary *)r_dest;
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memnew_placement(dest, Dictionary);
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@ -40,47 +40,6 @@
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extern "C" {
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#endif
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extern "C" void _string_api_anchor();
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extern "C" void _string_name_api_anchor();
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extern "C" void _vector2_api_anchor();
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extern "C" void _rect2_api_anchor();
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extern "C" void _vector3_api_anchor();
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extern "C" void _transform2d_api_anchor();
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extern "C" void _plane_api_anchor();
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extern "C" void _quat_api_anchor();
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extern "C" void _basis_api_anchor();
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extern "C" void _rect3_api_anchor();
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extern "C" void _transform_api_anchor();
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extern "C" void _color_api_anchor();
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extern "C" void _node_path_api_anchor();
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extern "C" void _rid_api_anchor();
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extern "C" void _dictionary_api_anchor();
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extern "C" void _array_api_anchor();
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extern "C" void _pool_arrays_api_anchor();
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extern "C" void _variant_api_anchor();
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void _api_anchor() {
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_string_api_anchor();
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_string_name_api_anchor();
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_vector2_api_anchor();
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_rect2_api_anchor();
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_vector3_api_anchor();
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_transform2d_api_anchor();
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_plane_api_anchor();
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_quat_api_anchor();
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_rect3_api_anchor();
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_basis_api_anchor();
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_transform_api_anchor();
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_color_api_anchor();
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_node_path_api_anchor();
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_rid_api_anchor();
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_dictionary_api_anchor();
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_array_api_anchor();
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_pool_arrays_api_anchor();
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_variant_api_anchor();
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}
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void GDAPI godot_object_destroy(godot_object *p_o) {
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memdelete((Object *)p_o);
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}
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@ -133,14 +92,6 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god
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return ret;
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}
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// @Todo
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/*
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void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
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{
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}
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*/
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godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
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ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
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if (class_info)
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _node_path_api_anchor() {}
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void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
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NodePath *dest = (NodePath *)r_dest;
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const String *from = (const String *)p_from;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _plane_api_anchor() {}
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void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
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Plane *dest = (Plane *)r_dest;
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@ -41,9 +41,6 @@
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extern "C" {
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#endif
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void _pool_arrays_api_anchor() {
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}
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#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
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// byte
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _quat_api_anchor() {}
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void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
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Quat *dest = (Quat *)r_dest;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _rect2_api_anchor() {}
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void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
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const Vector2 *position = (const Vector2 *)p_pos;
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const Vector2 *size = (const Vector2 *)p_size;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _rect3_api_anchor() {}
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void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
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const Vector3 *pos = (const Vector3 *)p_pos;
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const Vector3 *size = (const Vector3 *)p_size;
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@ -37,8 +37,6 @@
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extern "C" {
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#endif
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void _rid_api_anchor() {}
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void GDAPI godot_rid_new(godot_rid *r_dest) {
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RID *dest = (RID *)r_dest;
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memnew_placement(dest, RID);
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@ -39,9 +39,6 @@
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extern "C" {
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#endif
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void _string_api_anchor() {
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}
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void GDAPI godot_string_new(godot_string *r_dest) {
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String *dest = (String *)r_dest;
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memnew_placement(dest, String);
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@ -38,9 +38,6 @@
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extern "C" {
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#endif
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void _string_name_api_anchor() {
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}
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void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
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StringName *dest = (StringName *)r_dest;
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const String *name = (const String *)p_name;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _transform_api_anchor() {}
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void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
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const Vector3 *x_axis = (const Vector3 *)p_x_axis;
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const Vector3 *y_axis = (const Vector3 *)p_y_axis;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _transform2d_api_anchor() {}
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void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
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const Vector2 *pos = (const Vector2 *)p_pos;
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Transform2D *dest = (Transform2D *)r_dest;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _variant_api_anchor() {}
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#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
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// Constructors
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _vector2_api_anchor() {}
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void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
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Vector2 *dest = (Vector2 *)r_dest;
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@ -36,8 +36,6 @@
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extern "C" {
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#endif
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void _vector3_api_anchor() {}
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void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
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Vector3 *dest = (Vector3 *)r_dest;
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@ -53,7 +53,7 @@ extern "C" {
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// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
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#ifdef _WIN32
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#define GDN_EXPORT __declspec(dllexport)
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#define GDN_EXPORT
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#else
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#define GDN_EXPORT
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#endif
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@ -40,6 +40,8 @@
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#include "scene/main/scene_tree.h"
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#include "scene/resources/scene_format_text.h"
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#include <stdlib.h>
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#ifndef NO_THREADS
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#include "os/thread.h"
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#endif
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@ -52,7 +54,11 @@
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#include "editor/editor_node.h"
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#endif
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////// Script stuff
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//
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//
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// Script stuff
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//
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//
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void NativeScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
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@ -414,7 +420,6 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
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}
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}
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// TODO(karroffel): implement this
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NativeScript::NativeScript() {
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library = Ref<GDNative>();
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lib_path = "";
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@ -424,7 +429,6 @@ NativeScript::NativeScript() {
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#endif
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}
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// TODO(karroffel): implement this
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NativeScript::~NativeScript() {
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NSL->unregister_script(this);
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@ -433,7 +437,11 @@ NativeScript::~NativeScript() {
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#endif
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}
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////// ScriptInstance stuff
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//
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//
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// ScriptInstance stuff
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//
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//
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#define GET_SCRIPT_DESC() script->get_script_desc()
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@ -691,7 +699,6 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
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return RPC_MODE_DISABLED;
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}
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// TODO(karroffel): implement this
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NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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@ -774,15 +781,14 @@ NativeScriptInstance::~NativeScriptInstance() {
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}
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}
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////// ScriptingLanguage stuff
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//
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//
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// ScriptingLanguage stuff
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//
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//
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NativeScriptLanguage *NativeScriptLanguage::singleton;
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extern "C" void _native_script_hook();
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void NativeScriptLanguage::_hacky_api_anchor() {
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_native_script_hook();
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}
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void NativeScriptLanguage::_unload_stuff() {
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for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
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for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
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@ -819,9 +825,7 @@ NativeScriptLanguage::NativeScriptLanguage() {
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#endif
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}
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// TODO(karroffel): implement this
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NativeScriptLanguage::~NativeScriptLanguage() {
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// _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
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for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
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@ -847,7 +851,6 @@ void _add_reload_node() {
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#endif
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}
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// TODO(karroffel): implement this
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void NativeScriptLanguage::init() {
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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@ -860,6 +863,7 @@ void NativeScriptLanguage::init() {
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if (generate_c_api(E->next()->get()) != OK) {
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ERR_PRINT("Failed to generate C API\n");
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}
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exit(0);
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}
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#endif
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@ -886,11 +890,9 @@ void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
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void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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}
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// TODO(karroffel): implement this
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Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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NativeScript *s = memnew(NativeScript);
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s->set_class_name(p_class_name);
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// TODO(karroffel): use p_base_class_name
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return Ref<NativeScript>(s);
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}
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bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
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@ -998,7 +1000,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
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gdn.instance();
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gdn->set_library(lib);
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// TODO(karroffel): check the return value?
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// TODO check the return value?
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gdn->initialize();
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library_gdnatives.insert(lib_path, gdn);
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@ -229,15 +229,15 @@ public:
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Map<String, Set<NativeScript *> > library_script_users;
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const StringName _init_call_type = "nativescript_init";
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const StringName _init_call_name = "godot_nativescript_init";
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const StringName _init_call_name = "nativescript_init";
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const StringName _noarg_call_type = "nativescript_no_arg";
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const StringName _frame_call_name = "godot_nativescript_frame";
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const StringName _frame_call_name = "nativescript_frame";
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#ifndef NO_THREADS
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const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
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const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
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const StringName _thread_enter_call_name = "nativescript_thread_enter";
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const StringName _thread_exit_call_name = "nativescript_thread_exit";
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#endif
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NativeScriptLanguage();
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