Improve documentation for AtlasTexture
(cherry picked from commit 682286fec8
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AtlasTexture" inherits="Texture" version="3.2">
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<class name="AtlasTexture" inherits="Texture" version="3.2">
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<brief_description>
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<brief_description>
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Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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Crops out one part of a texture, such as a texture from a texture atlas.
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</brief_description>
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</brief_description>
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<description>
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<description>
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[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
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[Texture] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width.
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[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
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[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture.FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored when using an AtlasTexture.
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[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture.FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored when using an AtlasTexture.
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</description>
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</description>
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<tutorials>
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<tutorials>
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