Let TileSet editor sanitize out tiles with wrong textures

This commit is contained in:
Pedro J. Estébanez 2018-11-02 04:54:28 +01:00
parent d2b0f69a64
commit d856ec611a

View file

@ -2111,13 +2111,24 @@ void TileSetEditor::update_texture_list() {
List<int> ids;
tileset->get_tile_list(&ids);
Vector<int> ids_to_remove;
for (List<int>::Element *E = ids.front(); E; E = E->next()) {
// Clear tiles referencing gone textures (user has been already given the chance to fix broken deps)
if (!tileset->tile_get_texture(E->get()).is_valid()) {
ids_to_remove.push_back(E->get());
ERR_CONTINUE(!tileset->tile_get_texture(E->get()).is_valid());
}
if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) {
texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file());
texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get()));
texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid());
}
}
for (int i = 0; i < ids_to_remove.size(); i++) {
tileset->remove_tile(ids_to_remove[i]);
}
if (texture_list->get_item_count() > 0 && selected_texture.is_valid()) {
texture_list->select(texture_list->find_metadata(selected_texture->get_rid()));
if (texture_list->get_selected_items().size() > 0)