Fix TIME
compilation for custom functions in spatial shader
This commit is contained in:
parent
b36447f6f0
commit
d8842f1a4b
2 changed files with 2 additions and 2 deletions
|
@ -621,7 +621,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
|
|||
|
||||
//builtins
|
||||
|
||||
actions.renames["TIME"] = "scene_data.time";
|
||||
actions.renames["TIME"] = "scene_data_block.data.time";
|
||||
actions.renames["PI"] = _MKSTR(Math_PI);
|
||||
actions.renames["TAU"] = _MKSTR(Math_TAU);
|
||||
actions.renames["E"] = _MKSTR(Math_E);
|
||||
|
|
|
@ -529,7 +529,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
|
|||
|
||||
//builtins
|
||||
|
||||
actions.renames["TIME"] = "scene_data.time";
|
||||
actions.renames["TIME"] = "scene_data_block.data.time";
|
||||
actions.renames["PI"] = _MKSTR(Math_PI);
|
||||
actions.renames["TAU"] = _MKSTR(Math_TAU);
|
||||
actions.renames["E"] = _MKSTR(Math_E);
|
||||
|
|
Loading…
Reference in a new issue