Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and `-Wliteral-range` warnings.
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ccb583be09
commit
d8935b27a9
10 changed files with 15 additions and 47 deletions
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@ -635,8 +635,6 @@ Error ResourceLoaderBinary::load() {
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return error;
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}
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int stage = 0;
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for (int i = 0; i < external_resources.size(); i++) {
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String path = external_resources[i].path;
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@ -674,8 +672,6 @@ Error ResourceLoaderBinary::load() {
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}
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}
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}
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stage++;
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}
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for (int i = 0; i < internal_resources.size(); i++) {
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@ -700,7 +696,6 @@ Error ResourceLoaderBinary::load() {
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Ref<Resource> cached = ResourceCache::get(path);
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if (cached.is_valid()) {
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//already loaded, don't do anything
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stage++;
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error = OK;
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internal_index_cache[path] = cached;
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continue;
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@ -817,7 +812,6 @@ Error ResourceLoaderBinary::load() {
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#ifdef TOOLS_ENABLED
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res->set_edited(false);
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#endif
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stage++;
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if (progress) {
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*progress = (i + 1) / float(internal_resources.size());
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@ -323,7 +323,6 @@ public:
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E = N;
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}
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uint32_t good_triangles = 0;
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for (uint32_t j = 0; j < triangles.size(); j++) {
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if (triangles[j].bad) {
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continue;
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@ -360,11 +359,8 @@ public:
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}
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}
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}
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good_triangles++;
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}
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//print_line("at point " + itos(i) + "/" + itos(point_count) + " simplices added " + itos(good_triangles) + "/" + itos(simplex_list.size()) + " - triangles: " + itos(triangles.size()));
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triangles.clear();
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triangles_inserted.clear();
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}
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@ -384,7 +384,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
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if (O->get().plane.is_equal_approx(f.plane)) {
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//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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int ois = O->get().indices.size();
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int merged = 0;
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for (int j = 0; j < ois; j++) {
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//search a
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@ -399,7 +398,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
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if (idx != a) {
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f.indices.insert(i + 1, idx);
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i++;
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merged++;
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}
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Edge e2(idx, idxn);
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@ -1387,13 +1387,13 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
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}
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// Ensure B has points either side of or in the plane of A.
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int in_plane_count = 0, over_count = 0, under_count = 0;
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int over_count = 0, under_count = 0;
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Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]);
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ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face.");
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for (int i = 0; i < 3; i++) {
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if (plane_a.has_point(vertices_b[i])) {
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in_plane_count++;
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// In plane.
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} else if (plane_a.is_point_over(vertices_b[i])) {
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over_count++;
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} else {
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@ -1406,7 +1406,6 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
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}
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// Ensure A has points either side of or in the plane of B.
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in_plane_count = 0;
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over_count = 0;
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under_count = 0;
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Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]);
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@ -1414,7 +1413,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
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for (int i = 0; i < 3; i++) {
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if (plane_b.has_point(vertices_a[i])) {
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in_plane_count++;
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// In plane.
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} else if (plane_b.is_point_over(vertices_a[i])) {
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over_count++;
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} else {
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@ -94,7 +94,7 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
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ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
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}
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res = sw_canvas->push(move(picture));
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res = sw_canvas->push(std::move(picture));
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if (res != tvg::Result::Success) {
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memfree(buffer);
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ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
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@ -350,7 +350,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
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vorbis_info_init(&info);
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vorbis_comment_init(&comment);
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int packet_count = 0;
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Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instance_playback();
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for (int i = 0; i < 3; i++) {
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@ -369,8 +368,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
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err = vorbis_synthesis_headerin(&info, &comment, packet);
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ERR_FAIL_COND_MSG(err != 0, "Error parsing header packet " + itos(i) + ": " + itos(err));
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packet_count++;
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}
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packet_sequence->set_sampling_rate(info.rate);
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@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
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int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
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int over = 0;
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int under = 0;
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int coplanar = 0;
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const BSPSimplex &s = p_simplices[p_simplex];
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for (int i = 0; i < 4; i++) {
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const Vector3 v = p_points[s.vertices[i]];
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if (p_plane.has_point(v)) { //coplanar
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coplanar++;
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if (p_plane.has_point(v)) {
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// Coplanar.
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} else if (p_plane.is_point_over(v)) {
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over++;
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} else {
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@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
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bake_cells.write[p_idx].albedo[2] = 0;
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float alpha_average = 0;
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int children_found = 0;
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for (int i = 0; i < 8; i++) {
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uint32_t child = bake_cells[p_idx].children[i];
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@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
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_fixup_plot(child, p_level + 1);
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alpha_average += bake_cells[child].alpha;
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children_found++;
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}
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bake_cells.write[p_idx].alpha = alpha_average / 8.0;
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@ -137,7 +137,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
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Edge ignore_to_edge(-1, -1);
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if (!_is_point_inside(from)) {
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float closest_dist = 1e20;
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float closest_dist = 1e20f;
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Vector2 closest_point;
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for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
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@ -161,7 +161,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
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};
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if (!_is_point_inside(to)) {
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float closest_dist = 1e20;
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float closest_dist = 1e20f;
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Vector2 closest_point;
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for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
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@ -489,7 +489,7 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
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}
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Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
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float closest_dist = 1e20;
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float closest_dist = 1e20f;
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Vector2 closest_point;
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for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
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@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
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}
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}
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ERR_FAIL_COND_V(closest_dist == 1e20, Vector2());
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ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
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return closest_point;
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}
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@ -226,8 +226,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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}
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if (!p_viewport->disable_2d) {
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int i = 0;
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Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
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Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
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@ -238,13 +236,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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RendererCanvasRender::Light *directional_lights_with_shadow = nullptr;
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if (p_viewport->sdf_active) {
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//process SDF
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// Process SDF.
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Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target);
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RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
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//make list of occluders
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// Make list of occluders.
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for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
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RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
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Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
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@ -265,14 +263,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
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RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
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p_viewport->sdf_active = false; // if used, gets set active again
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p_viewport->sdf_active = false; // If used, gets set active again.
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} else {
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RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
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}
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Rect2 shadow_rect;
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int light_count = 0;
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int shadow_count = 0;
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int directional_light_count = 0;
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@ -282,7 +279,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
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//find lights in canvas
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// Find lights in canvas.
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for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
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RendererCanvasRender::Light *cl = F->get();
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@ -298,12 +295,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
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cl->filter_next_ptr = lights;
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lights = cl;
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// cl->texture_cache = nullptr;
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Transform2D scale;
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scale.scale(cl->rect_cache.size);
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scale.columns[2] = cl->rect_cache.position;
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cl->light_shader_xform = cl->xform * scale;
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//cl->light_shader_pos = cl->xform_cache[2];
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if (cl->use_shadow) {
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cl->shadows_next_ptr = lights_with_shadow;
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if (lights_with_shadow == nullptr) {
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@ -314,11 +309,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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lights_with_shadow = cl;
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cl->radius_cache = cl->rect_cache.size.length();
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}
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light_count++;
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}
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//guess this is not needed, but keeping because it may be
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}
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}
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@ -433,8 +424,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows");
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//make list of occluders
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int occ_cullded = 0;
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// Make list of occluders.
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for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
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RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
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Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
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@ -452,7 +442,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
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F->get()->next = occluders;
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occluders = F->get();
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occ_cullded++;
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}
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}
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}
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@ -504,7 +493,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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if (RSG::canvas->was_sdf_used()) {
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p_viewport->sdf_active = true;
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}
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i++;
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if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) {
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if (!can_draw_3d) {
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