fix skeleton (ik) not resetting global_bone_overrides properly
fix skeleton (ik) not resetting global_bone_overrides properly
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@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) {
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void Skeleton3D::clear_bones_global_pose_override() {
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for (int i = 0; i < bones.size(); i += 1) {
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bones.write[i].global_pose_override_amount = 0;
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bones.write[i].global_pose_override_reset = true;
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}
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_make_dirty();
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}
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