diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 85e2bf8c263..8758ca03866 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -76,7 +76,21 @@ - Converts a localized path ([code]res://[/code]) to a full native OS path. + Returns the absolute, native OS path corresponding to the localized [code]path[/code] (starting with [code]res://[/code] or [code]user://[/code]). The returned path will vary depending on the operating system and user preferences. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] to see what those paths convert to. See also [method localize_path]. + [b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project: + [codeblock] + var path = "" + if OS.has_feature("editor"): + # Running from an editor binary. + # `path` will contain the absolute path to `hello.txt` located in the project root. + path = ProjectSettings.globalize_path("res://hello.txt") + else: + # Running from an exported project. + # `path` will contain the absolute path to `hello.txt` next to the executable. + # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path, + # but is close enough in spirit. + path = OS.get_executable_path().get_base_dir().plus_file("hello.txt") + [/codeblock] @@ -109,7 +123,7 @@ - Convert a path to a localized path ([code]res://[/code] path). + Returns the localized path (starting with [code]res://[/code]) corresponding to the absolute, native OS [code]path[/code]. See also [method globalize_path].