Merge pull request #45919 from dbu/patch-1
Improve docs for TileMap world_to_map and map_to_world
This commit is contained in:
commit
d8d1354b63
1 changed files with 11 additions and 1 deletions
|
@ -144,7 +144,12 @@
|
|||
<argument index="1" name="ignore_half_ofs" type="bool" default="false">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the local position corresponding to the given tilemap (grid-based) coordinates.
|
||||
Returns the local position of the top left corner of the cell corresponding to the given tilemap (grid-based) coordinates.
|
||||
To get the global position, use [method Node2D.to_global]:
|
||||
[codeblock]
|
||||
var local_position = my_tilemap.map_to_world(map_position)
|
||||
var global_position = my_tilemap.to_global(local_position)
|
||||
[/codeblock]
|
||||
Optionally, the tilemap's half offset can be ignored.
|
||||
</description>
|
||||
</method>
|
||||
|
@ -258,6 +263,11 @@
|
|||
</argument>
|
||||
<description>
|
||||
Returns the tilemap (grid-based) coordinates corresponding to the given local position.
|
||||
To use this with a global position, first determine the local position with [method Node2D.to_local]:
|
||||
[codeblock]
|
||||
var local_position = my_tilemap.to_local(global_position)
|
||||
var map_position = my_tilemap.world_to_map(local_position)
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
|
Loading…
Reference in a new issue