Fix _quick_run method (Play custom scene)
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2 changed files with 3 additions and 3 deletions
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@ -3843,9 +3843,9 @@ void EditorNode::_quick_opened() {
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}
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}
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}
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}
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void EditorNode::_quick_run(const String& p_resource) {
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void EditorNode::_quick_run() {
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_run(false,p_resource);
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_run(false,quick_run->get_selected());
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}
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}
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@ -447,7 +447,7 @@ class EditorNode : public Node {
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void _hide_top_editors();
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void _hide_top_editors();
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void _quick_opened();
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void _quick_opened();
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void _quick_run(const String& p_resource);
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void _quick_run();
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void _run(bool p_current=false, const String &p_custom="");
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void _run(bool p_current=false, const String &p_custom="");
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