Make Cubic to CubicInTime and reduce items in the track intrp type
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6 changed files with 4 additions and 116 deletions
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@ -600,9 +600,6 @@
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<constant name="INTERPOLATION_CUBIC" value="2" enum="InterpolationType">
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Cubic interpolation.
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</constant>
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<constant name="INTERPOLATION_CUBIC_IN_TIME" value="3" enum="InterpolationType">
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Cubic interpolation with uniformed time.
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</constant>
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<constant name="UPDATE_CONTINUOUS" value="0" enum="UpdateMode">
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Update between keyframes.
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</constant>
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@ -2122,11 +2122,10 @@ void AnimationTrackEdit::_notification(int p_what) {
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get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")),
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get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")),
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};
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Ref<Texture2D> interp_icon[4] = {
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Ref<Texture2D> interp_icon[3] = {
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get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")),
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get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")),
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get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")),
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get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons"))
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};
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Ref<Texture2D> cont_icon[4] = {
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get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
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@ -2849,7 +2848,6 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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menu->add_icon_item(get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
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menu->add_icon_item(get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), TTR("Linear"), MENU_INTERPOLATION_LINEAR);
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menu->add_icon_item(get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), TTR("Cubic"), MENU_INTERPOLATION_CUBIC);
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menu->add_icon_item(get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons")), TTR("CubicInTime"), MENU_INTERPOLATION_CUBIC_IN_TIME);
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menu->reset_size();
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Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
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@ -3190,8 +3188,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
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} break;
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case MENU_INTERPOLATION_NEAREST:
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case MENU_INTERPOLATION_LINEAR:
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case MENU_INTERPOLATION_CUBIC:
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case MENU_INTERPOLATION_CUBIC_IN_TIME: {
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case MENU_INTERPOLATION_CUBIC: {
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Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
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undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
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undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);
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@ -144,7 +144,6 @@ class AnimationTrackEdit : public Control {
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MENU_INTERPOLATION_NEAREST,
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MENU_INTERPOLATION_LINEAR,
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MENU_INTERPOLATION_CUBIC,
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MENU_INTERPOLATION_CUBIC_IN_TIME,
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MENU_LOOP_WRAP,
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MENU_LOOP_CLAMP,
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MENU_KEY_INSERT,
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@ -501,7 +500,7 @@ class AnimationTrackEditor : public VBoxContainer {
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NodePath full_path;
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NodePath base_path;
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Animation::TrackType track_type = Animation::TYPE_ANIMATION;
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Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC_IN_TIME;
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Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC;
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Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
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Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
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bool loop_wrap = false;
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@ -1 +0,0 @@
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<svg enable-background="new -595.5 420.5 16 8" height="8" viewBox="-595.5 420.5 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-593.5 426.5c1-4 3.5-5.5 6-2s5 2 6-2" fill="none" stroke="#ff92cb" stroke-linecap="round" stroke-width="2"/></svg>
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Before Width: | Height: | Size: 257 B |
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@ -2328,96 +2328,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c)
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// Cubic interpolation for anytype.
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Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
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return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
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}
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Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
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return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
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}
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Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
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Variant::Type type_a = p_a.get_type();
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Variant::Type type_b = p_b.get_type();
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Variant::Type type_pa = p_pre_a.get_type();
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Variant::Type type_pb = p_post_b.get_type();
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//make int and real play along
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uint32_t vformat = 1 << type_a;
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vformat |= 1 << type_b;
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vformat |= 1 << type_pa;
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vformat |= 1 << type_pb;
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if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
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//mix of real and int
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real_t a = p_a;
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real_t b = p_b;
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real_t pa = p_pre_a;
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real_t pb = p_post_b;
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return Math::cubic_interpolate(a, b, pa, pb, p_c);
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} else if ((vformat & (vformat - 1))) {
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return p_a; //can't interpolate, mix of types
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}
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switch (type_a) {
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case Variant::VECTOR2: {
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Vector2 a = p_a;
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Vector2 b = p_b;
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Vector2 pa = p_pre_a;
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Vector2 pb = p_post_b;
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return a.cubic_interpolate(b, pa, pb, p_c);
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}
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case Variant::RECT2: {
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Rect2 a = p_a;
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Rect2 b = p_b;
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Rect2 pa = p_pre_a;
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Rect2 pb = p_post_b;
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return Rect2(
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a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
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a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
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}
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case Variant::VECTOR3: {
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Vector3 a = p_a;
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Vector3 b = p_b;
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Vector3 pa = p_pre_a;
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Vector3 pb = p_post_b;
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return a.cubic_interpolate(b, pa, pb, p_c);
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}
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case Variant::QUATERNION: {
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Quaternion a = p_a;
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Quaternion b = p_b;
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Quaternion pa = p_pre_a;
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Quaternion pb = p_post_b;
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return a.spherical_cubic_interpolate(b, pa, pb, p_c);
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}
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case Variant::AABB: {
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AABB a = p_a;
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AABB b = p_b;
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AABB pa = p_pre_a;
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AABB pb = p_post_b;
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return AABB(
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a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
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a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
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}
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default: {
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return _interpolate(p_a, p_b, p_c);
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}
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}
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}
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real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const {
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return _interpolate(p_a, p_b, p_c);
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}
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// Cubic interpolation in time for anytype.
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Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
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return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
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}
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@ -2685,8 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
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case INTERPOLATION_LINEAR: {
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return _interpolate(p_keys[idx].value, p_keys[next].value, c);
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} break;
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case INTERPOLATION_CUBIC:
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case INTERPOLATION_CUBIC_IN_TIME: {
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case INTERPOLATION_CUBIC: {
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int pre = 0;
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int post = 0;
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if (!p_backward) {
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@ -2726,9 +2635,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
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}
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if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
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if (p_interp == INTERPOLATION_CUBIC) {
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return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
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}
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return _cubic_interpolate_in_time(
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p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
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pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
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@ -2736,9 +2642,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
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next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
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}
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if (p_interp == INTERPOLATION_CUBIC) {
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return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
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}
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return _cubic_interpolate_in_time(
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p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
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p_keys[pre].time - p_keys[idx].time,
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@ -4073,7 +3976,6 @@ void Animation::_bind_methods() {
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BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
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BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
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BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
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BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
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BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
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BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
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@ -57,7 +57,6 @@ public:
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INTERPOLATION_NEAREST,
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INTERPOLATION_LINEAR,
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INTERPOLATION_CUBIC,
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INTERPOLATION_CUBIC_IN_TIME,
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};
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enum UpdateMode {
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@ -238,11 +237,6 @@ private:
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_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
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_FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
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_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const;
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_FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const;
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_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
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_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
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_FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
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_FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
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_FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
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