Make Cubic to CubicInTime and reduce items in the track intrp type

This commit is contained in:
Silc Renew 2022-08-25 18:41:45 +09:00
parent a8476c04f4
commit d96cc7450a
6 changed files with 4 additions and 116 deletions

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@ -600,9 +600,6 @@
<constant name="INTERPOLATION_CUBIC" value="2" enum="InterpolationType"> <constant name="INTERPOLATION_CUBIC" value="2" enum="InterpolationType">
Cubic interpolation. Cubic interpolation.
</constant> </constant>
<constant name="INTERPOLATION_CUBIC_IN_TIME" value="3" enum="InterpolationType">
Cubic interpolation with uniformed time.
</constant>
<constant name="UPDATE_CONTINUOUS" value="0" enum="UpdateMode"> <constant name="UPDATE_CONTINUOUS" value="0" enum="UpdateMode">
Update between keyframes. Update between keyframes.
</constant> </constant>

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@ -2122,11 +2122,10 @@ void AnimationTrackEdit::_notification(int p_what) {
get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")), get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")), get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")),
}; };
Ref<Texture2D> interp_icon[4] = { Ref<Texture2D> interp_icon[3] = {
get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons"))
}; };
Ref<Texture2D> cont_icon[4] = { Ref<Texture2D> cont_icon[4] = {
get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")), get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
@ -2849,7 +2848,6 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
menu->add_icon_item(get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), TTR("Nearest"), MENU_INTERPOLATION_NEAREST); menu->add_icon_item(get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
menu->add_icon_item(get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), TTR("Linear"), MENU_INTERPOLATION_LINEAR); menu->add_icon_item(get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), TTR("Linear"), MENU_INTERPOLATION_LINEAR);
menu->add_icon_item(get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), TTR("Cubic"), MENU_INTERPOLATION_CUBIC); menu->add_icon_item(get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), TTR("Cubic"), MENU_INTERPOLATION_CUBIC);
menu->add_icon_item(get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons")), TTR("CubicInTime"), MENU_INTERPOLATION_CUBIC_IN_TIME);
menu->reset_size(); menu->reset_size();
Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height); Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
@ -3190,8 +3188,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
} break; } break;
case MENU_INTERPOLATION_NEAREST: case MENU_INTERPOLATION_NEAREST:
case MENU_INTERPOLATION_LINEAR: case MENU_INTERPOLATION_LINEAR:
case MENU_INTERPOLATION_CUBIC: case MENU_INTERPOLATION_CUBIC: {
case MENU_INTERPOLATION_CUBIC_IN_TIME: {
Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST); Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
undo_redo->create_action(TTR("Change Animation Interpolation Mode")); undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode); undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);

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@ -144,7 +144,6 @@ class AnimationTrackEdit : public Control {
MENU_INTERPOLATION_NEAREST, MENU_INTERPOLATION_NEAREST,
MENU_INTERPOLATION_LINEAR, MENU_INTERPOLATION_LINEAR,
MENU_INTERPOLATION_CUBIC, MENU_INTERPOLATION_CUBIC,
MENU_INTERPOLATION_CUBIC_IN_TIME,
MENU_LOOP_WRAP, MENU_LOOP_WRAP,
MENU_LOOP_CLAMP, MENU_LOOP_CLAMP,
MENU_KEY_INSERT, MENU_KEY_INSERT,
@ -501,7 +500,7 @@ class AnimationTrackEditor : public VBoxContainer {
NodePath full_path; NodePath full_path;
NodePath base_path; NodePath base_path;
Animation::TrackType track_type = Animation::TYPE_ANIMATION; Animation::TrackType track_type = Animation::TYPE_ANIMATION;
Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC_IN_TIME; Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC;
Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE; Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG; Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
bool loop_wrap = false; bool loop_wrap = false;

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@ -1 +0,0 @@
<svg enable-background="new -595.5 420.5 16 8" height="8" viewBox="-595.5 420.5 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-593.5 426.5c1-4 3.5-5.5 6-2s5 2 6-2" fill="none" stroke="#ff92cb" stroke-linecap="round" stroke-width="2"/></svg>

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Width:  |  Height:  |  Size: 257 B

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@ -2328,96 +2328,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c)
// Cubic interpolation for anytype. // Cubic interpolation for anytype.
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
Variant::Type type_a = p_a.get_type();
Variant::Type type_b = p_b.get_type();
Variant::Type type_pa = p_pre_a.get_type();
Variant::Type type_pb = p_post_b.get_type();
//make int and real play along
uint32_t vformat = 1 << type_a;
vformat |= 1 << type_b;
vformat |= 1 << type_pa;
vformat |= 1 << type_pb;
if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
//mix of real and int
real_t a = p_a;
real_t b = p_b;
real_t pa = p_pre_a;
real_t pb = p_post_b;
return Math::cubic_interpolate(a, b, pa, pb, p_c);
} else if ((vformat & (vformat - 1))) {
return p_a; //can't interpolate, mix of types
}
switch (type_a) {
case Variant::VECTOR2: {
Vector2 a = p_a;
Vector2 b = p_b;
Vector2 pa = p_pre_a;
Vector2 pb = p_post_b;
return a.cubic_interpolate(b, pa, pb, p_c);
}
case Variant::RECT2: {
Rect2 a = p_a;
Rect2 b = p_b;
Rect2 pa = p_pre_a;
Rect2 pb = p_post_b;
return Rect2(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
}
case Variant::VECTOR3: {
Vector3 a = p_a;
Vector3 b = p_b;
Vector3 pa = p_pre_a;
Vector3 pb = p_post_b;
return a.cubic_interpolate(b, pa, pb, p_c);
}
case Variant::QUATERNION: {
Quaternion a = p_a;
Quaternion b = p_b;
Quaternion pa = p_pre_a;
Quaternion pb = p_post_b;
return a.spherical_cubic_interpolate(b, pa, pb, p_c);
}
case Variant::AABB: {
AABB a = p_a;
AABB b = p_b;
AABB pa = p_pre_a;
AABB pb = p_post_b;
return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
}
default: {
return _interpolate(p_a, p_b, p_c);
}
}
}
real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const {
return _interpolate(p_a, p_b, p_c);
}
// Cubic interpolation in time for anytype.
Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const { Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t); return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
} }
@ -2685,8 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_LINEAR: { case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c); return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break; } break;
case INTERPOLATION_CUBIC: case INTERPOLATION_CUBIC: {
case INTERPOLATION_CUBIC_IN_TIME: {
int pre = 0; int pre = 0;
int post = 0; int post = 0;
if (!p_backward) { if (!p_backward) {
@ -2726,9 +2635,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
} }
if (loop_mode == LOOP_LINEAR && p_loop_wrap) { if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
if (p_interp == INTERPOLATION_CUBIC) {
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
}
return _cubic_interpolate_in_time( return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time, pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
@ -2736,9 +2642,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time); next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
} }
if (p_interp == INTERPOLATION_CUBIC) {
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
}
return _cubic_interpolate_in_time( return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c, p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
p_keys[pre].time - p_keys[idx].time, p_keys[pre].time - p_keys[idx].time,
@ -4073,7 +3976,6 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST); BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR); BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC); BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE); BIND_ENUM_CONSTANT(UPDATE_DISCRETE);

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@ -57,7 +57,6 @@ public:
INTERPOLATION_NEAREST, INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR, INTERPOLATION_LINEAR,
INTERPOLATION_CUBIC, INTERPOLATION_CUBIC,
INTERPOLATION_CUBIC_IN_TIME,
}; };
enum UpdateMode { enum UpdateMode {
@ -238,11 +237,6 @@ private:
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
_FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; _FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; _FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const; _FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;