Fixed Grammer

This commit is contained in:
Yuri Roubinsky 2020-02-03 18:28:23 +03:00 committed by Mostafa Thabet
commit d9b39abbeb
3 changed files with 9 additions and 1 deletions

View file

@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspector" inherits="ScrollContainer" version="4.0">
<brief_description>
A tab used to edit properties of the selected node.
</brief_description>
<description>
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
</description>
<tutorials>
</tutorials>

View file

@ -1433,7 +1433,11 @@ void OS_X11::set_window_fullscreen(bool p_enabled) {
// Restore
set_window_maximized(false);
}
if (!p_enabled) {
set_window_position(last_position_before_fs);
} else {
last_position_before_fs = get_window_position();
}
current_videomode.fullscreen = p_enabled;
}
@ -3502,4 +3506,5 @@ OS_X11::OS_X11() {
window_focused = true;
xim_style = 0L;
mouse_mode = MOUSE_MODE_VISIBLE;
last_position_before_fs = Vector2();
}

View file

@ -115,6 +115,7 @@ class OS_X11 : public OS_Unix {
// IME
bool im_active;
Vector2 im_position;
Vector2 last_position_before_fs;
Size2 min_size;
Size2 max_size;