diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 7834390247c..61d240c1dcd 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -1,8 +1,10 @@ + A tab used to edit properties of the selected node. + The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 8195006121f..e40aa867f88 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -1433,7 +1433,11 @@ void OS_X11::set_window_fullscreen(bool p_enabled) { // Restore set_window_maximized(false); } - + if (!p_enabled) { + set_window_position(last_position_before_fs); + } else { + last_position_before_fs = get_window_position(); + } current_videomode.fullscreen = p_enabled; } @@ -3502,4 +3506,5 @@ OS_X11::OS_X11() { window_focused = true; xim_style = 0L; mouse_mode = MOUSE_MODE_VISIBLE; + last_position_before_fs = Vector2(); } diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 01e5aac3dfc..25b406743b4 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -115,6 +115,7 @@ class OS_X11 : public OS_Unix { // IME bool im_active; Vector2 im_position; + Vector2 last_position_before_fs; Size2 min_size; Size2 max_size;