Improved region-select in the 3D editor viewport
Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
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47e34dc4e2
commit
d9c99f64c1
2 changed files with 14 additions and 9 deletions
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@ -1371,6 +1371,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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int gizmo_handle = -1;
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clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
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selection_in_progress = true;
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//clicking is always deferred to either move or release
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@ -1423,6 +1424,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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surface->update();
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}
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selection_in_progress = false;
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if (_edit.mode != TRANSFORM_NONE) {
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static const char *_transform_name[4] = {
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TTRC("None"),
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@ -1513,16 +1515,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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nav_mode = NAVIGATION_ORBIT;
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} else {
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const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
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if (clicked && movement_threshold_passed) {
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if (!clicked_includes_current) {
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_select_clicked(clicked_wants_append, true);
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// Processing was deferred.
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}
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_compute_edit(_edit.mouse_pos);
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if (selection_in_progress && movement_threshold_passed) {
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if (get_selected_count() == 0 || clicked_wants_append) {
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cursor.region_select = true;
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cursor.region_begin = _edit.original_mouse_pos;
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clicked = 0;
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_edit.mode = TRANSFORM_TRANSLATE;
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}
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}
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if (cursor.region_select) {
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@ -1531,6 +1529,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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return;
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}
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if (clicked && movement_threshold_passed) {
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_compute_edit(_edit.mouse_pos);
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clicked = 0;
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_edit.mode = TRANSFORM_TRANSLATE;
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}
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if (_edit.mode == TRANSFORM_NONE) {
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return;
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}
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@ -327,6 +327,7 @@ private:
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Vector<_RayResult> selection_results;
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bool clicked_includes_current;
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bool clicked_wants_append;
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bool selection_in_progress = false;
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PopupMenu *selection_menu;
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