Improved region-select in the 3D editor viewport

Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
This commit is contained in:
Marcus Brummer 2022-02-17 17:49:22 +01:00
parent 47e34dc4e2
commit d9c99f64c1
2 changed files with 14 additions and 9 deletions

View file

@ -1371,6 +1371,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
int gizmo_handle = -1;
clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
selection_in_progress = true;
//clicking is always deferred to either move or release
@ -1423,6 +1424,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
surface->update();
}
selection_in_progress = false;
if (_edit.mode != TRANSFORM_NONE) {
static const char *_transform_name[4] = {
TTRC("None"),
@ -1513,16 +1515,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_ORBIT;
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
if (clicked && movement_threshold_passed) {
if (!clicked_includes_current) {
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
}
_compute_edit(_edit.mouse_pos);
if (selection_in_progress && movement_threshold_passed) {
if (get_selected_count() == 0 || clicked_wants_append) {
cursor.region_select = true;
cursor.region_begin = _edit.original_mouse_pos;
clicked = 0;
_edit.mode = TRANSFORM_TRANSLATE;
}
}
if (cursor.region_select) {
@ -1531,6 +1529,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
if (clicked && movement_threshold_passed) {
_compute_edit(_edit.mouse_pos);
clicked = 0;
_edit.mode = TRANSFORM_TRANSLATE;
}
if (_edit.mode == TRANSFORM_NONE) {
return;
}

View file

@ -327,6 +327,7 @@ private:
Vector<_RayResult> selection_results;
bool clicked_includes_current;
bool clicked_wants_append;
bool selection_in_progress = false;
PopupMenu *selection_menu;