Mono/C#: Default to net47 for new projects
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ff7e7bd260
commit
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6 changed files with 10 additions and 10 deletions
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotTools.BuildLogger</RootNamespace>
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<AssemblyName>GodotTools.BuildLogger</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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@ -50,11 +50,11 @@
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@ -7,7 +7,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools.Core</RootNamespace>
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<AssemblyName>GodotTools.Core</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@ -36,4 +36,4 @@
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<Compile Include="StringExtensions.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotTools.IdeConnection</RootNamespace>
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<AssemblyName>GodotTools.IdeConnection</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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@ -50,4 +50,4 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@ -7,7 +7,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools.ProjectEditor</RootNamespace>
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<AssemblyName>GodotTools.ProjectEditor</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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@ -100,7 +100,7 @@ namespace GodotTools.ProjectEditor
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mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
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mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
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mainGroup.AddProperty("AssemblyName", name);
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.7");
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mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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var debugGroup = root.AddPropertyGroup();
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@ -7,7 +7,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools</RootNamespace>
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<AssemblyName>GodotTools</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
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<DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
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<GodotApiConfiguration>Debug</GodotApiConfiguration>
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