Mono/C#: Default to net47 for new projects
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6 changed files with 10 additions and 10 deletions
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotTools.BuildLogger</RootNamespace>
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<AssemblyName>GodotTools.BuildLogger</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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@ -7,7 +7,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools.Core</RootNamespace>
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<AssemblyName>GodotTools.Core</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotTools.IdeConnection</RootNamespace>
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<AssemblyName>GodotTools.IdeConnection</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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@ -7,7 +7,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools.ProjectEditor</RootNamespace>
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<AssemblyName>GodotTools.ProjectEditor</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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<LangVersion>7</LangVersion>
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</PropertyGroup>
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@ -100,7 +100,7 @@ namespace GodotTools.ProjectEditor
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mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
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mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
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mainGroup.AddProperty("AssemblyName", name);
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.7");
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mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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var debugGroup = root.AddPropertyGroup();
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@ -7,7 +7,7 @@
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<OutputType>Library</OutputType>
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<RootNamespace>GodotTools</RootNamespace>
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<AssemblyName>GodotTools</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
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<DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
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<GodotApiConfiguration>Debug</GodotApiConfiguration>
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