Add VSCode hint path for Windows

This commit is contained in:
Ignacio Etcheverry 2019-02-11 20:43:37 +01:00
parent 9a08b90472
commit da00c338a3

View file

@ -272,21 +272,50 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
static String vscode_path;
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
static List<String> vscode_name;
if (vscode_name.empty()) {
vscode_name.push_back("code");
vscode_name.push_back("code-oss");
vscode_name.push_back("vscode");
vscode_name.push_back("vscode-oss");
vscode_name.push_back("visual-studio-code");
vscode_name.push_back("visual-studio-code-oss");
}
// Try to search it again if it wasn't found last time or if it was removed from its location
for (int i = 0; i < vscode_name.size(); i++) {
vscode_path = path_which(vscode_name[i]);
if (!vscode_path.empty() || FileAccess::exists(vscode_path))
break;
bool found = false;
// TODO: Use initializer lists once C++11 is allowed
// Try with hint paths
static Vector<String> hint_paths;
#ifdef WINDOWS_ENABLED
if (hint_paths.empty()) {
hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
if (sizeof(size_t) == 8) {
hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
}
}
#endif
for (int i = 0; i < hint_paths.size(); i++) {
vscode_path = hint_paths[i];
if (FileAccess::exists(vscode_path)) {
found = true;
break;
}
}
if (!found) {
static Vector<String> vscode_names;
if (vscode_names.empty()) {
vscode_names.push_back("code");
vscode_names.push_back("code-oss");
vscode_names.push_back("vscode");
vscode_names.push_back("vscode-oss");
vscode_names.push_back("visual-studio-code");
vscode_names.push_back("visual-studio-code-oss");
}
for (int i = 0; i < vscode_names.size(); i++) {
vscode_path = path_which(vscode_names[i]);
if (!vscode_path.empty()) {
found = true;
break;
}
}
}
if (!found)
vscode_path.clear(); // Not found, clear so next time the empty() check is enough
}
List<String> args;