VehicleBody: Cosmetic fixes to previous commit

This commit is contained in:
Rémi Verschelde 2016-05-21 11:52:21 +02:00
parent 97da9f14ab
commit da24bc8f3f
3 changed files with 8 additions and 11 deletions

View file

@ -41505,14 +41505,11 @@ This method controls whether the position between two cached points is interpola
<return type="Vector3"> <return type="Vector3">
</return> </return>
<description> <description>
Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
get the length of the return vector, the scalar value is in Godot units/seconds, if you [codeblock]
assume 1.0 is a meter, then it is in meters/sec # vehicle is an instance of VehicleBody
Example: var speed = vehicle.get_linear_velocity().length()
# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter: [/codeblock]
var speed_ms = vehicle.get_linear_velocity().length()
# Lets convert it to Km/h:
var speed_kms = speed_ms * 3.6
</description> </description>
</method> </method>
</methods> </methods>