VehicleBody: Cosmetic fixes to previous commit
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3 changed files with 8 additions and 11 deletions
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@ -41505,14 +41505,11 @@ This method controls whether the position between two cached points is interpola
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<return type="Vector3">
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<return type="Vector3">
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</return>
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</return>
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<description>
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<description>
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Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
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Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
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get the length of the return vector, the scalar value is in Godot units/seconds, if you
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[codeblock]
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assume 1.0 is a meter, then it is in meters/sec
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# vehicle is an instance of VehicleBody
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Example:
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var speed = vehicle.get_linear_velocity().length()
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# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
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[/codeblock]
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var speed_ms = vehicle.get_linear_velocity().length()
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# Lets convert it to Km/h:
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var speed_kms = speed_ms * 3.6
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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