VehicleBody: Cosmetic fixes to previous commit

This commit is contained in:
Rémi Verschelde 2016-05-21 11:52:21 +02:00
parent 97da9f14ab
commit da24bc8f3f
3 changed files with 8 additions and 11 deletions

View file

@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola
<return type="Vector3">
</return>
<description>
Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
get the length of the return vector, the scalar value is in Godot units/seconds, if you
assume 1.0 is a meter, then it is in meters/sec
Example:
# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
var speed_ms = vehicle.get_linear_velocity().length()
# Lets convert it to Km/h:
var speed_kms = speed_ms * 3.6
Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
[codeblock]
# vehicle is an instance of VehicleBody
var speed = vehicle.get_linear_velocity().length()
[/codeblock]
</description>
</method>
</method>
</methods>
<constants>
</constants>

View file

@ -992,7 +992,7 @@ float VehicleBody::get_steering() const{
Vector3 VehicleBody::get_linear_velocity()
{
return linear_velocity;
return linear_velocity;
}
void VehicleBody::_bind_methods(){

View file

@ -177,7 +177,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
Vector3 get_linear_velocity();
VehicleBody();