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@ -84,7 +84,7 @@ namespace Godot
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public real_t AngleToPoint(Vector2 to)
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{
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return Mathf.Atan2(x - to.x, y - to.y);
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return Mathf.Atan2(y - to.y, x - to.x);
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}
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public real_t Aspect()
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