Mesh merging - refactor to be backward compatible for CPU / GPU storage

Allows the old `merge_meshes()` function to work from the editor.
This commit is contained in:
lawnjelly 2024-05-18 16:57:27 +01:00
parent 182a95ada6
commit da3c95f325
5 changed files with 95 additions and 68 deletions

View file

@ -302,7 +302,7 @@ void MergeGroup::_split_mesh_by_surface(MeshInstance *p_mi, int p_num_surfaces)
_node_changed(parent); _node_changed(parent);
p_mi->split_by_surface(siblings); MergingTool::wrapped_split_by_surface(*p_mi, siblings, Mesh::STORAGE_MODE_CPU);
// Failed to split. // Failed to split.
if (parent->get_child_count() <= first_sibling_id) { if (parent->get_child_count() <= first_sibling_id) {
@ -827,7 +827,7 @@ void MergeGroup::_merge_list(const LocalVector<MeshInstance *> &p_mis, bool p_sh
varlist.push_back(Variant(p_mis[n])); varlist.push_back(Variant(p_mis[n]));
} }
if (!merged->merge_meshes(varlist, false, false, p_shadows)) { if (!MergingTool::wrapped_merge_meshes(*merged, varlist, false, false, p_shadows, Mesh::STORAGE_MODE_CPU)) {
_log("MERGE_MESHES failed."); _log("MERGE_MESHES failed.");
_delete_node(merged); _delete_node(merged);
return; return;

View file

@ -854,71 +854,8 @@ void MeshInstance::create_debug_tangents() {
} }
} }
bool MeshInstance::split_by_surface(Vector<Variant> p_destination_mesh_instances) {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), false, "Source MeshInstance must be inside the SceneTree.");
// For simplicity we are requiring that the destination MeshInstances have the same parent
// as the source. This means we can use identical transforms.
Node *parent = get_parent();
ERR_FAIL_NULL_V_MSG(parent, false, "Source MeshInstance must have a parent node.");
// Bound function only support variants, so we need to convert to a list of MeshInstances.
Vector<MeshInstance *> mis;
for (int n = 0; n < p_destination_mesh_instances.size(); n++) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_destination_mesh_instances[n]);
if (mi) {
if (mi != this) {
ERR_FAIL_COND_V_MSG(mi->get_parent() != parent, false, "Destination MeshInstances must be siblings of the source MeshInstance.");
mis.push_back(mi);
} else {
ERR_FAIL_V_MSG(false, "Source MeshInstance cannot be a destination.");
}
} else {
ERR_FAIL_V_MSG(false, "Only MeshInstances can be split.");
}
}
ERR_FAIL_COND_V_MSG(!get_mesh().is_valid(), false, "Mesh is invalid.");
ERR_FAIL_COND_V_MSG(mis.size() != get_mesh()->get_surface_count(), false, "Number of surfaces and number of destination MeshInstances must match.");
// Go through each surface, and fill the relevant mesh instance.
const Mesh *source_mesh = get_mesh().ptr();
DEV_ASSERT(source_mesh);
ERR_FAIL_COND_V_MSG(source_mesh->get_surface_count() <= 1, false, "Source MeshInstance must contain multiple surfaces.");
for (int s = 0; s < source_mesh->get_surface_count(); s++) {
MergingTool::split_surface_to_mesh_instance(*this, s, *mis[s]);
}
return true;
}
bool MeshInstance::merge_meshes(Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only) { bool MeshInstance::merge_meshes(Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only) {
// Bound function only support variants, so we need to convert to a list of MeshInstances. return MergingTool::wrapped_merge_meshes(*this, p_list, p_use_global_space, p_check_compatibility, p_shadows_only, Mesh::STORAGE_MODE_GPU);
Vector<MeshInstance *> mis;
for (int n = 0; n < p_list.size(); n++) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_list[n]);
if (mi) {
if (mi != this) {
mis.push_back(mi);
} else {
ERR_PRINT("Destination MeshInstance cannot be a source.");
}
} else {
ERR_PRINT("Only MeshInstances can be merged.");
}
}
ERR_FAIL_COND_V(!mis.size(), "Array contains no MeshInstances");
if (p_shadows_only) {
return MergingTool::merge_shadow_meshes(*this, mis, p_use_global_space, p_check_compatibility);
}
return MergingTool::merge_meshes(*this, mis, p_use_global_space, p_check_compatibility);
} }
bool MeshInstance::is_mergeable_with(Node *p_other, bool p_shadows_only) const { bool MeshInstance::is_mergeable_with(Node *p_other, bool p_shadows_only) const {

View file

@ -140,7 +140,6 @@ public:
// Merging. // Merging.
bool is_mergeable_with(Node *p_other, bool p_shadows_only) const; bool is_mergeable_with(Node *p_other, bool p_shadows_only) const;
bool merge_meshes(Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only); bool merge_meshes(Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only);
bool split_by_surface(Vector<Variant> p_destination_mesh_instances);
virtual AABB get_aabb() const; virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;

View file

@ -40,6 +40,87 @@
#include "modules/csg/csg_shape.h" #include "modules/csg/csg_shape.h"
#endif #endif
bool MergingTool::wrapped_split_by_surface(const MeshInstance &p_source_mi, Vector<Variant> p_destination_mesh_instances, Mesh::StorageMode p_storage_mode) {
ERR_FAIL_COND_V_MSG(!p_source_mi.is_inside_tree(), false, "Source MeshInstance must be inside the SceneTree.");
ERR_FAIL_COND_V_MSG(!p_source_mi.get_mesh().is_valid(), false, "Source MeshInstance must have a valid mesh to split.");
// For simplicity we are requiring that the destination MeshInstances have the same parent
// as the source. This means we can use identical transforms.
Node *parent = p_source_mi.get_parent();
ERR_FAIL_NULL_V_MSG(parent, false, "Source MeshInstance must have a parent node.");
// Bound function only support variants, so we need to convert to a list of MeshInstances.
Vector<MeshInstance *> mis;
for (int n = 0; n < p_destination_mesh_instances.size(); n++) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_destination_mesh_instances[n]);
ERR_FAIL_NULL_V_MSG(mi, false, "Can only be split to MeshInstances.");
ERR_FAIL_COND_V_MSG(mi == &p_source_mi, false, "Source MeshInstance cannot be a destination.");
ERR_FAIL_COND_V_MSG(mi->get_parent() != parent, false, "Destination MeshInstances must be siblings of the source MeshInstance.");
mis.push_back(mi);
}
ERR_FAIL_COND_V_MSG(mis.size() != p_source_mi.get_mesh()->get_surface_count(), false, "Number of source surfaces and number of destination MeshInstances must match.");
// Go through each surface, and fill the relevant mesh instance.
const Mesh *source_mesh = p_source_mi.get_mesh().ptr();
DEV_ASSERT(source_mesh);
ERR_FAIL_COND_V_MSG(source_mesh->get_surface_count() <= 1, false, "Source MeshInstance must contain multiple surfaces.");
for (int s = 0; s < source_mesh->get_surface_count(); s++) {
MeshInstance &dest_mi = *mis[s];
if (split_surface_to_mesh_instance(p_source_mi, s, dest_mi)) {
// Change storage mode if required.
#ifdef TOOLS_ENABLED
Ref<Mesh> rmesh = dest_mi.get_mesh();
if (rmesh.is_valid()) {
_mesh_set_storage_mode(rmesh.ptr(), p_storage_mode);
}
#endif
}
}
return true;
}
bool MergingTool::wrapped_merge_meshes(MeshInstance &r_dest_mi, Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only, Mesh::StorageMode p_storage_mode) {
// Bound function only support variants, so we need to convert to a list of MeshInstances.
Vector<MeshInstance *> mis;
for (int n = 0; n < p_list.size(); n++) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_list[n]);
if (mi) {
ERR_FAIL_COND_V_MSG(mi == &r_dest_mi, false, "Destination MeshInstance cannot be a source.");
mis.push_back(mi);
} else {
ERR_PRINT("Only MeshInstances can be merged.");
}
}
ERR_FAIL_COND_V_MSG(!mis.size(), false, "Array contains no MeshInstances");
bool result;
if (p_shadows_only) {
result = merge_shadow_meshes(r_dest_mi, mis, p_use_global_space, p_check_compatibility);
} else {
result = merge_meshes(r_dest_mi, mis, p_use_global_space, p_check_compatibility);
}
// Change storage mode if required.
if (result) {
#ifdef TOOLS_ENABLED
Ref<Mesh> rmesh = r_dest_mi.get_mesh();
if (rmesh.is_valid()) {
_mesh_set_storage_mode(rmesh.ptr(), p_storage_mode);
}
#endif
}
return result;
}
bool MergingTool::_is_material_opaque(const Ref<Material> &p_mat) { bool MergingTool::_is_material_opaque(const Ref<Material> &p_mat) {
if (p_mat.is_null()) { if (p_mat.is_null()) {
return true; return true;

View file

@ -46,9 +46,19 @@ struct CSGBrush;
// #define GODOT_MERGING_VERBOSE // #define GODOT_MERGING_VERBOSE
#endif #endif
// NOTE : These merging and joining functions DO NOT move children, or delete source nodes. That is the responsibility of the caller. // NOTE : These merging and joining functions DO NOT move children, or delete source nodes.
// That is the responsibility of the caller.
class MergingTool { class MergingTool {
public: public:
////////////////////////////////////////////////////////////////////////////////////
// WRAPPED versions are accessible via script via MeshInstance.
// These have to cope with Variants as lists of MeshInstances is not easy from script.
static bool wrapped_merge_meshes(MeshInstance &r_dest_mi, Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only, Mesh::StorageMode p_storage_mode);
static bool wrapped_split_by_surface(const MeshInstance &p_source_mi, Vector<Variant> p_destination_mesh_instances, Mesh::StorageMode p_storage_mode);
////////////////////////////////////////////////////////////////////////////////////
// Are two mesh instances mergeable with each other? // Are two mesh instances mergeable with each other?
static bool is_mergeable_with(const MeshInstance &p_mi, const MeshInstance &p_other, bool p_check_surface_material_match); static bool is_mergeable_with(const MeshInstance &p_mi, const MeshInstance &p_other, bool p_check_surface_material_match);
static bool is_shadow_mergeable_with(const MeshInstance &p_mi, const MeshInstance &p_other); static bool is_shadow_mergeable_with(const MeshInstance &p_mi, const MeshInstance &p_other);